• JamBandFan1996@lemmy.ml
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    18 hours ago

    You can take away my auto complete, performance monitoring and all that jazz but you can’t tell me a debugging system isn’t absolutely essential if you actually want to finish a project in a reasonable amount of time

    • Mike@piefed.chrisco.me
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      14 hours ago

      Most text editors like vim/emacs/ect have ways of using a debugger.

      I remember vim being a bit involved, but the performance was awesome.

      But then if you put enough bells and whistles on text editors, do they become an ide?

    • TORFdot0@lemmy.world
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      14 hours ago

      9000 IQ programmer starts every project rolling their own debugger instead of dedicating 8GB of RAM to vscode

    • raspberriesareyummy@lemmy.world
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      14 hours ago

      I think you are not looking at the full picture - there are developments (arguably everything back-end) where a debugging system is absolutely not essential and in many cases (multithreading) outright useless for some types of bugs.

      • Ethan@programming.dev
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        9 hours ago

        Feel free to not use a debugger for your software. But I don’t hate myself so I’m going to stick to using one whenever possible.

      • ThirdConsul@lemmy.zip
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        13 hours ago

        I believe that is a vast minority of developments. And tbh multithreading debugging is a breeze in C# on Rider (except race conditions, those will always be tricky, but also easily identifiable).

        • raspberriesareyummy@lemmy.world
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          12 hours ago

          And I believe you are very wrong in that belief. However, a reliable statistic is not the first search result that I can find, so we’ll have to disregard the disagreement on that point. You lost me at your C# multithreading reasoning though. A debugger will always interfere with the processes you are looking at, hence making debugging of multithreading-related errors a game of whack-a-mole.

          • ThirdConsul@lemmy.zip
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            9 hours ago

            A debugger will always interfere with the processes you are looking at, hence making debugging of multithreading-related errors a game of whack-a-mole.

            It’s a very pleasant debugging experience when you can easily switch threads, have them log what happened first, check the variables in the thread at the moment in time it was hit (vs now), etc. etc.