Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 12 hours agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square12fedilinkarrow-up1101
arrow-up1101external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 12 hours agomessage-square12fedilink
minus-squareit_depends_man@lemmy.worldlinkfedilinkEnglisharrow-up22·10 hours agoPretty insightful. Key takeaways: linear growth didn’t really happen like that pre-planning would be good experience of tax collectors skimming the surplus, plus hazards of rural life.
Pretty insightful. Key takeaways: