Agent_Karyo@piefed.world to Games@lemmy.worldEnglish · 11 hours agoWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlexternal-linkmessage-square12fedilinkarrow-up1101
arrow-up1101external-linkWhy medieval city-builder video games are historically inaccurate - Leiden Medievalists Blogwww.leidenmedievalistsblog.nlAgent_Karyo@piefed.world to Games@lemmy.worldEnglish · 11 hours agomessage-square12fedilink
minus-squareDrSleepless@lemmy.worldlinkfedilinkEnglisharrow-up40·10 hours agoVideo games aren’t supposed to be realistic, they’re supposed to be fun
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up7·6 hours agoYou can do all sorts of things with video games, even when sticking to realism, if it helps you achieve your goals.
minus-squareDon Antonio Magino@feddit.nllinkfedilinkEnglisharrow-up30·9 hours agoIt’s still interesting to analyse them like the cultural products they are.
minus-squareFartMaster69@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up4·5 hours agoYeah, examining the ways they are inaccurate tells us a lot about ourselves.
Video games aren’t supposed to be realistic, they’re supposed to be fun
You can do all sorts of things with video games, even when sticking to realism, if it helps you achieve your goals.
It’s still interesting to analyse them like the cultural products they are.
Yeah, examining the ways they are inaccurate tells us a lot about ourselves.