This new collaborative organization brings together ChimeraOS, Nobara, Playtron, ASUS Linux, and more to streamline the work of creating amazing Linux gaming distros.
I think the main difference is before they would go
kernel patch -> own repo -> (own distro and PR to mainline Linux) -> other distros
now they’re gonna go
kernel patch -> OGC repo -> (OGC distros and PR to mainline Linux) -> other distros
and that means there will be way more code reviewers and testers (and more automated testing?) happening before release
and these things being merged together earlier also makes it easier, especially since I imagine the mainline Linux is pretty slow to accept gaming-related patches
I think the main difference is before they would go
kernel patch -> own repo -> (own distro and PR to mainline Linux) -> other distros
now they’re gonna go
kernel patch -> OGC repo -> (OGC distros and PR to mainline Linux) -> other distros
and that means there will be way more code reviewers and testers (and more automated testing?) happening before release
and these things being merged together earlier also makes it easier, especially since I imagine the mainline Linux is pretty slow to accept gaming-related patches