• drosophila@lemmy.blahaj.zone
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    8 hours ago

    I mean, open world games are commonplace.

    Nobody calls Minecraft or The Outer Wilds a GTA-like. Even if you want to stick “3D RPG” on there, nobody considers Morrowind or New Vegas to be a GTA-like.

    On the other hand I would consider games like Cyberpunk: 2077 and Red Faction: Guerilla to be GTA-likes, as they both fall squarely in the GTA/Far Cry/Assassin’s Creed triangle. This has to do not just with the shape of the map, but the systems within it, the design ethos / expected player actions, and the way the narrative is structured and presented.

    It’s like saying “doomclones” stopped. Yeah, they became fpses.

    In my opinion mentioning “doom clones” is a thought terminating cliche. I have never seen it improve the quality of a discussion because it shuts down conversations about the similarities and differences between games and how much the various qualities contribute to creating a distinctive experience.

    If the only thing a game had in common with DOOM was the structure of its levels then I wouldn’t even consider it comparable (at least for general description). If it had the same core gameplay mechanics and feel as doom but added some of its own ideas I might call it a doom-like. If a game just poorly imitated all of DOOM’s mechanics without bringing anything new to the table, then yeah, I would probably consider that to be a shitty knockoff.