Mine was a Wild Magic Sorcerer that vehemently believed he was a regular city guardsman and explained every bit of magic he produced away as pure happenstance.
A Gnome Artificer who was mute. It was interesting to use only visual langauge to communicate with people. I had a “system” where I could use the magic items / features you get from Gnome and Artificer to talk if I decided I really needed to, but I tried to limit that both for in universe reasons, and meta reasons. Kinda defeats the purpose if you can just magic your way out of it. The idea was that she was cursed by a fey creature, and could cheat a little bit with magic, but eventually the curse would hurt too much to talk more than a little. Eventually I started to feel like the trope of Nynaeve from The Wheel of Time, only replace hair pulling with glares and knowing smiles etc.
A Reborn Necromancer that acted like a Children’s Edutainer. All my undead were just guests on the show to teach people morals, math, and words.
Delightfully deranged.
I’ll preface this by noting that the sin of sloth has traditionally been understood to be a sin of omission, not just commission, i.e., you are insufficiently devoted to the things you ought to be.
Which means you could, in theory, have a (reflavored tiefling) devil paladin so devoted to sloth he works against evil causes. He’s not interested in good per se, it’s just that advancing the interests of good and traveling with a good adventuring party has the best ROI for failing to carry out his evil responsibilities.
Naturally, this has caused a fair amount of controversy among sloth devils, and there is a multi-century trial going on in the Hells about whether this ought to be allowed. This is not expected to be resolved in the foreseeable future because the advocates for both parties keep filing their responses well after petition deadlines expire.
I wanted to play a necromancer of no particular class, whose skeletal grandmother followed him around under his thrall. His village practiced a kind of ancestor worship where on holidays they animate the skeletons of their family and dress them up in clothes and jewelry and try to (symbolically) show them a good time as a gesture of appreciation. The tribe’s forest was burned down or village destroyed and PC had to run for it, taking only his most prized possession - the bones of his matriarch. Over the course of the campaign I’d like to add nicer clothes and jewelry to the skeleton, maybe give it magic items.
Ultimately it’s just not feasible to play a non-evil necromancer, and my table doesn’t play evil anyway either.
Throwaway idea: A Loxodon (elephant) bard named Harry Elefánte.



