I argee with the article’s author that there’s reason to have some concerns about this.

  • MentalEdge@sopuli.xyz
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    11 hours ago

    Nnooooo

    They were already building lasting value.

    By just making good artistically meaningful games.

    • Paradachshund@lemmy.today
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      8 hours ago

      “Art is something that we think is a little outdated in the modern business landscape” - this guy probably.

      • pivot_root@lemmy.world
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        7 hours ago

        "Art isn’t about artistic expression. Billions of people make paintings and most of them go unseen. Museums, on the other hand… They don’t make paintings, they make experiences. For a nominal entry fee, consumers have access to an evolving and ever-changing catalog of content.

        This is the future we envision here at Remedy. High quality games that build upon themselves, creating an experience that grows with the player. For that reason, we’re announcing that the Alan Wake series will no longer be individual games, but instead a live-service experience with episodic content."

        • also that guy probably
    • popcar2@piefed.ca
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      7 hours ago

      They were already building lasting value.

      Not… Really. Alan Wake 2 under-performed and reportedly broke even 2 years after release. FBC Firebreak was a huge failure. It’s not surprising to me that they’re gonna pursue money harder. I hope Control 2 is good, at least.

      • Comrade_Spood@quokk.au
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        5 hours ago

        I imagine locking Alan Wake 2 to the EGS on pc probably did not help their sales there. FBC I feel like had no excuse though

        • popcar2@piefed.ca
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          5 hours ago

          Epic must’ve given them a really good publishing deal to make it an exclusive though. If it were also on Steam it definitely would’ve moved more copies but I doubt they would end up with more money than what Epic paid.