Anybody have any games they really liked on a first play through and then fell out of love with it later on? I’m going through it right now with the city builder game Workers and Resources. I’ve got 26 hours in it on Steam. Most of those hours came years ago when I first tried the game. I had a good grasp of it then naturally hopped off it when something else caught my eye. Every time I try it now I just can’t get past how janky it is. It truly is Eurojank the city builder game.

My biggest issue is relearning the build order. Set up a village, import some power, setup water, build a bus depot. I think I’ve got all the boxes checked off for what I’m supposed to do but nothing happens. Busses take no workers to the coal plant. Everything is still on warning that I’m missing resources. Then I get into the weeds and can’t find what’s wrong. I give up. This is the last few times I tried the game. I’m prone to jumping off a game if it’s too complex but knowing I used to have this one down and it’s all different now has me really souring on it.

That’s the shame of it. I know I liked the game at one point but there’s been too much time between first seriously getting to know the game and it’s systems and now. It’s the probably the only city builder I’ve ever played that’s not a pick up and play type game. This is my genre of choice going back to SC2000. This one stings.

Anybody else have anything like this happen to them?

  • After 1300+ hours in Elden Ring, I have come to hate a lot of the enemy designs. So many things teleport or slide to you so you can’t maintain good spacing, have combos that never end or can be started up ad infinitum with no openings, have hitboxes that do not match the visuals of what’s going on, or have so many effects happening all the time you can’t even see what is going on.

    I’ve began to wonder if ER stretched their imagination of what could make a difficult challenge because it often feels very unfair compared to all the prior games.

    • Renacles@lemmy.world
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      2 hours ago

      The dual sword knight before Captain Niall is absurd. Multiple playthroughs in, I still don’t understand how you are even meant to fight him.

    • JakoJakoJako13@piefed.socialOP
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      2 days ago

      Damn, that’s a long time to figure that out. Did you feel that way early on and work around it, or did you have that realization 1200 hours in?

      • It’s like a bell curve. First you don’t know but can still feel the unfairness. Then you manage to win and think “maybe it is fair, I just haven’t learned enough,” and then you learn more and go back to thinking “this shit is unfair AF.”

    • potatoboy@lemmy.world
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      2 days ago

      I also thought the ER questlines were counter intuitive. You would easily miss next steps or have no idea where to go to (at least, I did). And as such, it felt ER was designed to be played with the wiki next to it. Previous games did not really had this issue because of the more linear approach.

      • I mean… I had to use a guide to figure out how to access the DLC in Dark Souls 1 because it is rather convoluted compared to everything after it. So that I was prepared for. At least the biggest one (Ranni’s) is pretty easy to follow… Up to a certain point. Unless you rest at that one specific site of grace after picking up the mini Ranni doll, you may never know you can speak to the doll itself. It should have had the prompt appear at every site if you had the doll and not conversed with it.

        I also was always disappointed with the MP. After the kickass MP of 2 and 3, ER pulled back on everything except the convenience. I do like the effigies so you don’t have to just literally stand around in a spot waiting to be summoned; but that is just about the ONLY thing I love about ER’s (vanilla) multiplayer.