It’s Android with all of the Google removed where possible and sandboxed where not. You can choose to install the Google Play services and use it like any other Android phone or use it without any Google software.
Some things won’t work, namely things like some banking applications and NFC payments, because they require on hardware attestation that Google will not allow Graphene to pass. Essentially everything that isn’t banking/payment related works exactly like any other Android phone.
It is just a secure phone (though you can still install Facebook on it if you want) that is designed around mitigating attacks that could violate your privacy and security.
Very easy to install, you just buy a Pixel directly from Google (don’t buy from the carriers, they’ll be locked). Enable OEM Unlocking in the Developer menu and then plug it into USB and you can install it directly from the Graphene site via WebUSB. It takes about 5-10 minutes, then your phone will reboot (It’ll give you a scary looking screen about not running a Google OS that you’ll see every time it reboots but it’s just informational, it doesn’t affect anything and the system will boot into GrapheneOS in a second or two).
The more complete instructions and WebUSB install process:
Its a version of android OS that can be installed on Google Pixel phones. Its a relatively easy switch if you’re technically inclined, but the device needs to be carrier unlocked.
Neither is true, that’s not how forking works. But there is some truth to it in that it can start to become significantly more difficult to keep in sync as time goes on, depending on how obnoxious the security becomes and how many places they have to remove it.
Consider the trivially naive case where Google implements this feature in a single function: “function app_is_signed() -> bool” then the fork just adds “return true;” to the beginning of that function, and happily merges every other update Google makes from then on with zero issues. Even if the code for “app_is_signed” itself changes, nobody cares, because the first thing it does is return true and everything else Google ever tells it to check or do is ignored, the function can still be used everywhere throughout the code, it just no longer actually checks anything in Graphene, whereas it does check things in Google’s Android.
Of course the reality is much more complicated than that, but the principle is the same. It’s only a question of how obnoxious and difficult Google chooses to be about it. They could move the function around every update, or use many different functions, make a whole system out of it, make it do crazy cryptographic validations and checksums in various different places of the code, have watchdog tasks that are checking that the validation code is getting used. They could be really, really obnoxious about it, if they want to be, and they have more resources than the Graphene OS developers probably do to undo and keep undoing all these obstacles, so if they really want to devote that much time and energy to making Graphene’s position untenable, they can. But they could also be doing that now, and they’re not. Crackers have been fighting these sort of battles against copy-protected software for ages, it’s the same principles, and much of the same economic choices go into it. How much does Google want Graphene OS to go away? How much is it worth to them? It has to have a dollar value to them, and that dollar value might be significantly higher than they’re willing to bother with.
No. As long as the base remains opensource (AOSP), they can remove the bad parts. Graphene has made numerous contributions to AOSP, I’m confident they can manage that. And if the user base growths, I hope their fundings will follow.
It would be a good thing for the world if AOSP was forked with big resources behind an open project with an open governance. But that needs lot of resources.
Could you go over what Graphene is for phones? Is it easy to switch to an alternative to android?
It’s Android with all of the Google removed where possible and sandboxed where not. You can choose to install the Google Play services and use it like any other Android phone or use it without any Google software.
Some things won’t work, namely things like some banking applications and NFC payments, because they require on hardware attestation that Google will not allow Graphene to pass. Essentially everything that isn’t banking/payment related works exactly like any other Android phone.
It is just a secure phone (though you can still install Facebook on it if you want) that is designed around mitigating attacks that could violate your privacy and security.
Very easy to install, you just buy a Pixel directly from Google (don’t buy from the carriers, they’ll be locked). Enable OEM Unlocking in the Developer menu and then plug it into USB and you can install it directly from the Graphene site via WebUSB. It takes about 5-10 minutes, then your phone will reboot (It’ll give you a scary looking screen about not running a Google OS that you’ll see every time it reboots but it’s just informational, it doesn’t affect anything and the system will boot into GrapheneOS in a second or two).
The more complete instructions and WebUSB install process:
https://grapheneos.org/install/
Its a version of android OS that can be installed on Google Pixel phones. Its a relatively easy switch if you’re technically inclined, but the device needs to be carrier unlocked.
If it’s just a fork of Android, doesn’t that mean 194 days from now they either need to branch off entirely and write their own code from here on out…
Or…
Never advance the base code?
Neither is true, that’s not how forking works. But there is some truth to it in that it can start to become significantly more difficult to keep in sync as time goes on, depending on how obnoxious the security becomes and how many places they have to remove it.
Consider the trivially naive case where Google implements this feature in a single function: “function app_is_signed() -> bool” then the fork just adds “return true;” to the beginning of that function, and happily merges every other update Google makes from then on with zero issues. Even if the code for “app_is_signed” itself changes, nobody cares, because the first thing it does is return true and everything else Google ever tells it to check or do is ignored, the function can still be used everywhere throughout the code, it just no longer actually checks anything in Graphene, whereas it does check things in Google’s Android.
Of course the reality is much more complicated than that, but the principle is the same. It’s only a question of how obnoxious and difficult Google chooses to be about it. They could move the function around every update, or use many different functions, make a whole system out of it, make it do crazy cryptographic validations and checksums in various different places of the code, have watchdog tasks that are checking that the validation code is getting used. They could be really, really obnoxious about it, if they want to be, and they have more resources than the Graphene OS developers probably do to undo and keep undoing all these obstacles, so if they really want to devote that much time and energy to making Graphene’s position untenable, they can. But they could also be doing that now, and they’re not. Crackers have been fighting these sort of battles against copy-protected software for ages, it’s the same principles, and much of the same economic choices go into it. How much does Google want Graphene OS to go away? How much is it worth to them? It has to have a dollar value to them, and that dollar value might be significantly higher than they’re willing to bother with.
No. As long as the base remains opensource (AOSP), they can remove the bad parts. Graphene has made numerous contributions to AOSP, I’m confident they can manage that. And if the user base growths, I hope their fundings will follow.
It would be a good thing for the world if AOSP was forked with big resources behind an open project with an open governance. But that needs lot of resources.
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