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  • Blemgo@lemmy.world
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    8 hours ago

    I think the reason is just the history behind FPSs, where companies used that genre to show off the engine’s capabilities. Although I feel that trend has ended quite a bit ago, especially considering how Ultrakill became such a huge success and using the low poly aspect to their advantage, as it allows a much more hectic gameplay without much performance loss during the gameplay.