Creating a good (and successful!) game is beyond challenging, especially in our trying times. What’s been your experience with balancing different aspects of your own projects?
Creating a good (and successful!) game is beyond challenging, especially in our trying times. What’s been your experience with balancing different aspects of your own projects?
The post isn’t bad, but I feel like it has a bit of a survivor bias.
Learning about why things fail is generally more informative than learning the characteristics of something that succeeded.