Unless some cataclysmic event has befallen the battlefield or a primary target or ally just died your turn should be no more than 1 minute at the longest.
I’m in a weird spot rn where I’m nostalgic for playing on roll20 because I wanted the ‘genuine experience’ of playing in person.
Unless some cataclysmic event has befallen the battlefield or a primary target or ally just died your turn should be no more than 1 minute at the longest.
I’m in a weird spot rn where I’m nostalgic for playing on roll20 because I wanted the ‘genuine experience’ of playing in person.
“I cast Invisibility”
“You can’t”
“Yes I can”
“No, you can’t, you’re in the Antimagic Field”
“No, I’m not. I’m on the edge of the field. Look at the table.”
“There’s still a corner of the field in the square.”
“Then I don’t stand in that corner.”
“The rules say it doesn’t matter.”
“No they don’t. It has to occupy at least 40% of the square.”
“Yes it does. Look, its right here in the DM’s guide.”
“That’s the 4.32 manual. You need to check the rules updates from 4.71”
“I’m not using 4.71 rules.”
“You referenced a 4.82 rule just a turn ago!”
“No I didn’t, that was a house rule.”
“That’s not anywhere in the house rule guide! I was just reading it before I cast my spell.”
“Well, I sent out an email two months ago.”
“GUYS! Just make a decision and move ON!”
“Okay, fine. I take a five foot step and cast Invisibility.”
“My hydra gets an AoO. I roll a 43 and deal 290 points of damage. Your wizard dies.”
“THIS IS BULLSHIT!”
Just let them cast the spell and labour under the misapprehension they are invisible until they pass a perception roll.
“I cast invisible”
“The hydra takes an AoO”
Queue from the top
It’s the same argument. The fundamental problem is that magic as a system doesn’t play well with rules as a concept