Love Majesty. It’s such a different and unique take on an RTS. The hands-off approach to unit management has a nice side effect in that it doesn’t require a heavy focus on APM and micromanagement to be good at it.
Yeah, “micromanagement” wasn’t really the right choice of word, and I never beat a lot of the more difficult SP scenarios anyway, so I can’t really say that I’m GOOD good at it. I just appreciate that it doesn’t make you deal with managing the positioning of individual units, which is something that usually overwhelms me pretty quickly in traditional RTSes when things start to scale up.
Love Majesty. It’s such a different and unique take on an RTS. The hands-off approach to unit management has a nice side effect in that it doesn’t require a heavy focus on APM and micromanagement to be good at it.
It really does flip the script on the standard RTS formula and allows for a completely different play-style than most RTS games.
But to be fair, many of the mid to late game campaign maps do require extensive micromanagement.
Yeah, “micromanagement” wasn’t really the right choice of word, and I never beat a lot of the more difficult SP scenarios anyway, so I can’t really say that I’m GOOD good at it. I just appreciate that it doesn’t make you deal with managing the positioning of individual units, which is something that usually overwhelms me pretty quickly in traditional RTSes when things start to scale up.
8 wouldn’t say it’s hands off, it’s just indirect. Babysitting wizards or the warrior that decided to fight the world is a big part of the game.