alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days ago800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comexternal-linkmessage-square81fedilinkarrow-up1257
arrow-up1257external-link800 gamers tried to beat an '80s adventure without a walkthrough—only 2 did - Only .25% of players completed the AGAT, the Adventure Game Aptitude Test, designed by fiendish developer Woe Industries.www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 2 days agomessage-square81fedilink
minus-squareTaldan@lemmy.worldlinkfedilinkEnglisharrow-up3·2 days agoCrystal ball drsign was usually intentional, to make the game last longer Most of game design then was finding creative ways to stretch their resources to make a game last longer
minus-squareMalix@sopuli.xyzlinkfedilinkEnglisharrow-up1·2 days agoNo doubt about it. Still feels bad to step on those landmines. :P
Crystal ball drsign was usually intentional, to make the game last longer
Most of game design then was finding creative ways to stretch their resources to make a game last longer
No doubt about it. Still feels bad to step on those landmines. :P