







That guy is 100% an Eric wareheim character


Honestly long overdue, RAM manufacturers showed their hand as a cartel last year
If only Europe could even be in the conversation, let alone manufacturing SOTA
Kinda true in a way
You basically don’t get to the top of anything unless you stick out in some way
No one notices someone just doing whatever would be conventional for someone in their position
Increasingly we’re realising waterfall is not just bad for tech projects


This is the big thing.
I know many people who have had games consoles that have never played anything other than FIFA/EAFC


So things would be going kinda well comparatively if he’d not arbitrarily merged twitter into it?
And even when they float, the shares won’t get the power to get rid of the person causing the problem?
This might end up being hilarious


Plex doesn’t support this, Kodi actually does


Ah that’s even more straightforward then
So, especially with a standard box, the client would receive the coordinates of obscured player models for the centre of that box.
If 99% of a player is obscured, a player with a wall hack would get information a non-cheating player would not, with basically no processing or mapping needed to turn that into useful information.
Edit: FWIW I’ve had this exact conversation but where I was in your shoes talking to people who work in this industry, if it could be done it would be done


It needs to be kernel level (on any OS with remotely modern security design) because a userspace application (quite rightly) would not have the ability to monitor all hardware at a low level and probe semi-arbitrary memory locations. It’s the same reason enterprise security software often has a kernel module of some kind.
That’s the level that is necessary to protect the integrity of top flight eSports. It’s worth highlighting the anti-cheat bundled with retail games it’s often a less severe version of what I’m talking about, the competitions where you can ultimately win money almost always use an additional heavier invasive anticheat than is typical for a casual player.
The companies proving those third party anticheat systems would risk losing their business and reputation if a cheater was able to evade it in any competition scenario. The reason you see cheaters in public servers, is regular users (also quite rightly) wouldn’t put up with the super invasive versions of these systems that provide the strongest guarantee, so you’re seeing the effects of that compromise.


To this day I don’t know what’s stopping these streaming services from recreating a bit of the dvd experience and offering to show you some of that was pretty standard at the end (e.g. deleted scenes, bloopers, director/cast interviews)
They want you to spend more time on their platform, right? Seems like there would be a pretty obvious user journey from just watching a film to watching related content about it
Though that still wouldn’t bring back something I feel like I’m in a bit of a niche for missing: DVD menus. For about 10 years, we had these crazy bespoke interactive experiences for every single release, some of which went to extensive levels to add in Easter eggs or games. When blu-rays came along, I don’t think I remember a single Blu-ray that didn’t use a standardised looking menu with basically the movie poster art as a background (I think any variance was down to each studio using slightly different art assets).


Right, but as I mentioned unless you have an actual infinite number of variations of every player model (impossible, you can’t store infinite variations in fixed storage), you’re going to need the full player model in GPU memory and something client side will need to do the chopping with knowledge of the players origin coordinates, it’s impossible to determine the shape of and position the chopped shape without sending that information to the client. Streaming graphics data from a server into even a top of the line GPU would be a prohibitive hit to game performance when milliseconds matter.
It’s not processing power that’s the problem, it’s the speed of light


This is what I mean by mitigations
You could definitely hide far players, but as soon as a player is near enough they could be seen, particularly when dealing with humans making unpredictable input, that player’s model will need to be placed in the world before either of them are supposed to see each other because the game has no way of knowing what that unpredictable input might be.
You can’t have every permutation of a given player model being obscured by every possible combination of angles of scenery as distinct models in the GPU memory, so something client side will need to do that slicing, so a player’s obscured origin location will need to be known by the client. This could give a player seconds of time to react depending on their opponent’s strategy
A few milliseconds is the only advantage a player needs at the top level of these games to shift the balance in a given contest. And given the prizes for some of these tournaments is multiple millions, there’s definitely the motivation to go to these seemingly extreme lengths


Where webusb
Title text:
‘Will [ ] allow us to better understand each other and thus make war undesirable?’ is one that pops up whenever we invent a new communication medium.


One of the big problems is stuff that a server wouldn’t know is happening
A simple example is wallhacks in FPS games, if you can somehow get the client computer to not render walls properly, the player can see where everyone else is in the level.
You don’t need to mess with the game client here if you’re clever about it, you mess with the operating system and graphics drivers so that a signed binary can continue to connect and behaves entirely legitimately from the server’s perspective.
Of course there are mitigations we could come up with for this, but you’re just in a game of cat and mouse. If it was a solved problem, kernel level anti-cheat just wouldn’t be a thing for the most part. Yet it’s what the competitors demand in the top flight competitions, because there isn’t a better way to prevent a whole class of cheating.
To be clear, not defending it and I personally avoid games that use it, but I understand why it exists
Literally to private equity, right?
I love the romance of that scene, and I do enjoy an American dinner, but I’m sorry that coffee is just dreadful
Consent-o-matic is good too
I prefer to make things explicit if it can


Ah there goes my idea, I thought it was gonna be down to Microsoft’s inability to not fuck sleep up every couple of years
Memory is probably the next port of call if you don’t see anything in event viewer to indicate a driver issue.
Another commenter suggested memtest which is a good shout, might be also worth putting a Linux distro onto a flash drive or partition and try running that for a couple of days to see if it does it under Linux, that will at least help inform you as to whether it’s hardware or software