You thouched the core of the thing at the very end: basically how appropriate or not it is to ride in center lane when there’s plenty of room in the rightmost lane depends on how frequent exits and entrances are in the stretch of road you’re in as well as how those entrances and exits are setup (basically, how long is the merge lane), the speed you’re going at and the risk due to things on the side of the road.
I don’t think anybody is contesting not being on the right lane all the time in an avenue in the middle of a city where there are constant junctions with side streets.
That said your “cognitive load” theory is all about doing what’s best for yourself and fuck everybody else - if somebody is needlessly on the center lane when there’s plenty of room on the right lane and plenty of distance between entrances, then they’re just needlesslesy forcing others to endanger themselves by going into an even more dangerous lane, and doing because they lazy and selfish (because having to pay attention maybe once every couple of minutes to entrances or overtaking isn’t all that much cognitive load unless one is an actual moron in the scientific sense.
That’s the same logic used by people who don’t use direction indicators unless it’s helpful for them personally.
The optimal level of selfishness so that the road is as safe as possible for everybody is quite a bit below “whatever is less of a hassle for me”.




Almost all of the “Top 10 most replayable games” I have are Indie games, especially in the last 10 years.
They’re games like Factorio or Project Zomboid which I keep getting back to a year or two after I last played so much of it that I got fed up.
Glitzy AAA open-world-ish games have beautiful visuals but their replayability is near zero, worse so for games which seem open-world but are in fact linear.
Mind you, some older AAA jewels in that style (such as Oblivion) do get me to come back eventually, but it takes something like 5+ or more as I basically have to forget most of the story before it’s interesting to play such a game again.
If Price matched “Hours of Fun”, almost all of the AAA stuff would be way cheaper whilst many Indie games would be far more expensive.