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  • 3 Posts
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Joined 3 年前
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Cake day: 2023年6月15日

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  • I think it’s supposed to be that how AI turns high level instructions into code is compared to how compilers turn code into assembly. Implying that using AI is just a natural extension of the handing off work to the computers that we’ve already been doing.

    I wonder if you gave different AI models some c++ or something and told them to write assembly based on it how well they would do compared to an actual compiler







  • That isn’t the first impression that I got, although of course I’m just one data-point. The composition, lighting, and post-processing of the stills are really good which is not common for games that are actually lazily thrown together assets. Looking a bit closer though, I do see what you mean and I think the main problem is that the level of quality doesn’t seem that consistent. IDK what’s going on on that 13th still with the monitor. A lot of the scenery in the trailer looks worse that the scenery in the stills, and some of the UI stuff seems a bit meh. I get that as an indie dev it takes forever to do this sort of stuff, and definitely there’s very little that looks outright bad, the problem is mostly the inconsistency in quality. People only have so much time to play games, and it’s not that easy to judge how fun a game is from it’s trailers and description, so they look for any clues they can of less than complete effort, as any inattention to detail could indicate a lack of attention to the actual gameplay parts as well. Unfortunately for both gamers and developers, how fun or engaging your game is doesn’t necessarily correspond that well with how appealing it is to people who see the trailer.

    IDK, this is all kind of unfounded speculation from someone who really doesn’t have much personal experience in the area, so take it with a grain of salt


  • I think the money accumulates over time, so you’ll eventually get a payment once you have $100 at the start of a month after fees. But there’s also the $100 up front cost to list a game, so even after the first payment you haven’t really made money

    You’d probably have to get like $200 in sales from a game before you have actually started to make money (from taxes and steam’s 30% cut)

    Idk this is just what I’ve heard on the internet, I haven’t experienced it myself







  • lol as a piano player I feel like my hands get quite a bit of exercise

    And in general piano players are known for having quite large hands (although that’s by no means universal) it really makes some things quite a lot easier. I think it also trains you to stretch your handspan more than non-piano-players can with equivalently sized hands, although I’m sure that won’t help you open a beer ofc.