Steam on pc shows that gamers can be okay with not having physical media - as long as they trust the vendor that the thing they pay for actually means a persistent access to the game.
Unfortunately this move also gives much more power to the vendor. Once he decides to withdraw access to the player, the ownership of the paid-for thing becomes useless (until a lawsuit were to be filed and won).
Physical media without mandatory internet servers (like in pre-internet consoles) means true ownership - after buying a game, the vendor has no longer any control.
The key point to me is not directly the difference between physical disk or cloud download, but between truly offline versus online-required games (or goods in general).
Steam on pc shows that gamers can be okay with not having physical media - as long as they trust the vendor that the thing they pay for actually means a persistent access to the game.
Unfortunately this move also gives much more power to the vendor. Once he decides to withdraw access to the player, the ownership of the paid-for thing becomes useless (until a lawsuit were to be filed and won).
Physical media without mandatory internet servers (like in pre-internet consoles) means true ownership - after buying a game, the vendor has no longer any control.
The key point to me is not directly the difference between physical disk or cloud download, but between truly offline versus online-required games (or goods in general).