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Joined 3 years ago
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Cake day: June 30th, 2023

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  • In my experience, the paper wasp description applies to the yellow jackets. They are fairly common around outdoor eating areas around here, especially near the garbage cans. I find they mostly just check out the food, though they will check you out, too, and will sometimes get right into your face, but I’ve found a good way of reclaiming your space is to slowly push them away. You probably won’t even make contact with them while you do so because they react fast.

    Though I’ve also noticed that they (and bugs in general) are more interested in some people over others and I’m lucky to be on the low interest to bugs side of the spectrum.


  • MacOS wins the peripheral war after providing the argument “dongles are technically peripherals”. They might also count things like their monitor stand as a peripheral because a mac user from one of their own commercials once said, and I quote, “what’s a computer?”

    Sounds like this article was more based on contributions from “marketing departments” than “journalists” or “anyone you should take tech advice from”, though to be fair I haven’t read it yet and am only going by comments and observations of the current state of “tech journalism”.

    Edit: Ok, reading the article confirmed the previous paragraph, as well as confirming that it was another one of those tech ads disguised as a review where everthing “reviewed” gets a “best at x” title and the pro/cons lists are arbitrary and not a comparison to the others at all. Eg, Windows gets points for the “nifty copilot features”, MacOS has a con for lack of built in AI features, and then it’s not mentioned at all for Ubuntu despite the article mentioning it doesn’t have much AI features built in (but I guess that cancelled out because models are often run on Linux). Not that I agree that AI features should be on the pro list, but they aren’t consistent with their own metrics. Oh and I’m pretty sure any of them can run models, and even if not, most models have a web interface, so if you desperately want some slop, you can get it on any OS with an HTML5 web browser.




  • The sai one looks practically unusable, too. Thinking of the usual angle I use to cut pizza, the crossguards will get in the way.

    I see this as a great taste, horrible execution. Especially because the one executed the best would have been better as a katana rocker cutter (which the staff isn’t, as a stick with a cutter in the middle is completely different from a single curved blade, to disagree with the other commenter).

    A good set would have been katana rocker cutter, sai cutter (with a longer center blade and a smaller circular blade), a staff dough roller, and I guess nunchuck grain thrasher or maybe parmesan cheese and crushed pepper shakers. But I’ve always been a function over form kinda guy and hate artistic choices that completely ignore function.


  • Anyone have any idea how to troubleshoot my motherboard’s HD Audio device just not showing up at all in my hardware devices? I’ve made sure it’s enabled in UEFI settings but it just appears to not even be enumerated by the hardware scan.

    My previous mobo’s HD Audio also didn’t show up at first, but that one fixed itself by the time I came around to troubleshoot it (maybe an update?). Had to replace that mobo because of hardware damage, but I didn’t bother reinstalling the OS as I didn’t think it was necessary.

    Other then hoping the next round of updates resolves this, I’m out of ideas.


  • It really depends on your devices and what you want to do with them.

    What I’ve noticed so far is that the generic drivers on Linux seem to cover more functionality (eg, my mouse didn’t show battery status on windows without the proprietary drivers but it shows up in Linux), but if it’s not covered by that, then odds are support will be more limited or none on Linux unless it’s commonly owned.

    Though depending on what kind of data your devices are dealing with, it might not be that bad to get it working. Like audio data is just a time series of amplitudes (though codecs can complicate that if you’re dealing with some digital format), input devices are usually some combination of button press events and axis updates (and controller vibrate is pretty much just a lower bitrate audio signal). Video can be more complicated, but there’s likely software that can understand whatever stream of data it gives off. But this all depends on patience and skill, and if you were the type to gravitate to something like that, you probably would have already switched.




  • Games rely on more than just the OS API and even variation between Linux flavours or installed libraries on the same flavours can make compatibility difficult. My success rate at running games with a Linux native version is maybe 50% before I fall back to proton and the windows version. The consistency helps, though kudos to the developers who put in the effort to get their games working on Linux in general rather than just their particular systems.

    The gpu library is a big one. There’s OpenGL, DirectX, and Vulkan (which is the successor to OpenGL) that I know of. Linux and windows support all three, in some form or manner, but afaik mac only supports OpenGL, which really holds back game development, especially with DX being the most popularly targeted one.

    Though my info might be a bit dated because I dgaf about macs generally, just wanted to point out that the shared roots between mac and Linux don’t necessarily mean targeting one would make targeting the other easier in a meaningful way.

    Maybe one day they’ll sell a dongle to play games (which is really just a live boot linux install).







  • Buddahriffic@lemmy.worldtomemes@lemmy.worldNever Forget
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    5 days ago

    Ah you thought they did it like:

    if ( date == target_date ) { \ do the thing }

    But it was really:

    time_to_target = convert_date_to_time_to( target_date ); // always returns the closest time to whatever date you specify (even if the date doesn’t exist (March 31st does exist))
    do_thing_in_x_time( the_thing, time_to_target );