

∆V: Rings of Saturn is a top down realistic physics based space mining game. I love the game but the high frequency of random encounters made the game feel less like a mining sim and more like a space combat game where you have to survive against constant pirate attacks.
While all that sounds bog-standard for a space sim, it’s the realistic science that kills it. High speed mass driver rounds from far off map, mining lasers outside the visible spectrum (only revealed with steam or dust) that will cut right through your ship, microwave beams that cook the crew alive and are impossible to evade - the game is not made for such weapons with the very limited combat format.
It became unfun to have a load of minerals that took IRL hours to harvest become scattered across Enceladus orbit as the added mass of minerals made my ship unmanageable during evasive maneuvers causing me to slam into an asteroid.












Landlords just don’t want to work anynore