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Cake day: August 12th, 2023

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  • ∆V: Rings of Saturn is a top down realistic physics based space mining game. I love the game but the high frequency of random encounters made the game feel less like a mining sim and more like a space combat game where you have to survive against constant pirate attacks.

    While all that sounds bog-standard for a space sim, it’s the realistic science that kills it. High speed mass driver rounds from far off map, mining lasers outside the visible spectrum (only revealed with steam or dust) that will cut right through your ship, microwave beams that cook the crew alive and are impossible to evade - the game is not made for such weapons with the very limited combat format.

    It became unfun to have a load of minerals that took IRL hours to harvest become scattered across Enceladus orbit as the added mass of minerals made my ship unmanageable during evasive maneuvers causing me to slam into an asteroid.
















  • Yes, I have. On camera they both look so similar that the only way to discern the difference between Culver City and the Mission district is the background or having lived in those areas. This is how movie planning goes - what looks similar enough to pass as the area. It’s why Atlanta was used for New York in The Matrix (but you don’t seem to notice) with street names from Sydney (which you also don’t notice).

    LA and SF have the same architecture from the early 1900s. Both have big parks, dense downtowns, and multi-storey sprawl for housing.

    Have you been to these places and actually looked around?