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THE FINALS fanatic, join us at !THE_FINALS@fedia.io

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  • 130 Comments
Joined 2 years ago
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Cake day: March 4th, 2024

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  • I think votes should honestly be a bit more like old school SlashDot voting, where you had several different types of votes you could leave on a comment like Insightful, Funny, Helpful, etc. Have a few negative ones like Bad Faith Argument, Spam, Advertisement, etc. And also like old school /., you’d have a limited amount of votes you can give. Make them replenish once per day, or have users earn additional votes for receiving positive votes on their comments, or something along those lines.

    That would prevent bombing an entire comment thread with downvotes, and provides much-needed context for any given comment’s score.







  • Check out Kneeves Knives on YouTube, he has a ton of videos about sharpening with various different sharpening systems.

    If you’re just getting started with sharpening, I’d recommend picking up a fixed angle system. It’s very hard to screw up, and helps you keep a consistent angle (which I’d say is probably the biggest challenge with freehand sharpening).








  • Keyword searches with an understanding of search syntax was always king.

    Isn’t that only because of the limitations of the available technology only being able to handle simple strings, though? Conversational computing has been a pipe dream since early sci-fi, where characters would talk to their computers as if they were human; George Jetson never spoke to Rosie in keyword queries.

    I feel like keyword search syntax being “king” is more of a symptom, than an intentional choice.





  • I have to agree with him, honestly. HL2 was novel for its time, but if you’re playing it for the first time in 2026 then yeah, it really doesn’t hold up to modern game experiences. I also dislike games that end ambiguously or on cliffhangers, and the lack of closure provided from sequel-bait endings like HL2’s can be annoying to people who just want to play a complete story. I want to see it through to the end and get the feeling that my actions had any sort of consequence to the world, and HL2 really doesn’t provide that.

    And narratively, the fact that Gordon is a silent protagonist really doesn’t make the player feel like they’re a real part of that world, and rather they’re just going along for an on-rails carnival ride. The player has no real agency to affect anything that isn’t a part of the singular route offered by the game. This would be okay if it was a role-playing game, and the player is intended to use their imagination to fill in the blanks, but HL2 is a wholly linear game where characters just bark commands at you from start to finish.

    Honestly, for being a negative review, I think he was very fair about it. It’s an important part of gaming history, but that doesn’t necessarily translate into a great experience for modern players.