

Imo TS is basically the diarrhea that is javascript, pushed together and polished. It looks nice, works great but you are, in the end of the day, still working with a pile of diarrhoea
The real deal y0


Imo TS is basically the diarrhea that is javascript, pushed together and polished. It looks nice, works great but you are, in the end of the day, still working with a pile of diarrhoea
As i said, the api stuff of asp.net is very nice and straight to the point. The only bad thing ive got to note there is the openapi spec implementation they introduced in .net 10 is just terrible but itll improve quickly, its just early in its implementation ( like how system.text.json was )
As backend code, yes. As a web (web, not api. As an api platform they’re great) platform… No.
Asp.net and mvc were imo a disaster, silverlight was… Oof.
Then there is maui which could have done it using blazor but just… Didnt.
… And then there is blazor itself.
Though blazor is imo the best of all the web platforms they had, and i like it, it still has very rough edges and is not gonna replace javascript any time soon.
Hell, microsoft cant even decently support their own web ui platform ( fluentui ) because their backbone ( webcomponents ) is completely broke ( or did v3 FINALLY release? ). There are other blazor frameworks but they all seem to not take full advantage of blazor and its disgusting.


It is indeed about regular people doing decomps without having a feeling for it ( i didnt know what i was doing with wii ios/starstruck either at start ) or development in general. That and people using other people’s work for their moment of fame after ‘finishing’ it with ai.
There is also the decomp.dev being abused as a leaderboard, which makes no sense.
Its a whole shitshow…


I disagree. The way it does that is inefficient and with no understanding. I recommend you read up on things, including this blogpost : https://jpeisach.github.io/blog/ai/legoisland/decompilation/porting/reverse-engineering/2026/10/16/decomps-clout-consoom.html
It has no notion of what data and code would have looked like. Yes itll work, yes the output will be byte matching but it would be unreadable and an unmaintainable mess.


Oh i know i can. I always have latest mainline + latest supported incase i run into issues. I just dont want to reboot to play games. Might as well use windows for gaming then :)


Agreed to your comment. Only problem i have with it is that i use mainline to get latest kernels, and that wont work (kernel is not signed). Other than that, sounds good tbh
Still not gonna run epic stuff, but technically it sounds good
Trazodone started out as an antidepressant but is rarely used as one these days as the side effect was… Sleeping :')
Guess what its used for these days! :p


EU electricity regulations/rules: no. No non-gfci protected power for you 😠
(For those that dont know, we have rules to have the protection inside the breaker box, to protect the whole house, not just 1 socket )


Ye that wouldnt fly in the west. Zotac knows full well what its doing


Unreliable, sadly. Bios can be altered to report something else. Thats how scam cards work


Also the opposite, people who know damn well what they want but are too busy to do their workload need more tokens to fix the ai’s fuckery
Ye my biggest concern is keys, sdk configs, sdk programs, scripts, environment variables, vscodium configs, …
I always take weeks to set all that shit up the way i like it haha.
But ye, im still checking out what i can drop and what i cant. Or maybe create scripts to config something to the way i like it ( like git )
I disagree, semi. I started with mint but wanted to try fedora recently. With windows i had stuff set up that i needed minimal configurations on os switches, and that data splitting helped a bit when switching to linux.
But to switch from one distro to another needs prep work if you want to keep data and configs with minimal set ups.
So far ive been refactoring my mint slow but steady to have my home and /opt on partitions and i might need to do more since there is stuff in /var i might need too.
Id say the opposite. Bender his best, jake second. But both are really close haha

Those thingies sticking out are like part of the traces. It can be solder, but that looks very sus and with the brown shade i assume its the back of a trace hehe
EDIT: and i just noticed there is a fitting mark on the other side. So very very likely ripped traces. And the more i look at it the more i think thats more ripped traces then alive ones haha
I dont think thats a ripped pad. Right(middle to botton) side of the chip whatsoever… Those are ripped 100%. You can still see part of the trace too
I didnt think about it, but byte and short and the only names that kinda kept their definition of the number of bits.
Byte is 8, short is 16.
And then there is int…
Its 16 on 16 bit systems and 32 on 32 and 64bit systems
Long is silly too, it can be 32 or 64, and then there is long long which wth is that even suppose to be.
Thats why c/c++ systems often ditch ‘int’ or ‘long’ and rather use things like ‘int8_t’, ‘int32_t’ or ‘int64_t’ to explicitly specify the amount of bits
That and what he said is untrue as hell. Steam games can communicate with other platforms. Sf6, sf5, baldurs gate, divinity original sins, pso2, killer instinct, … And the list goes on and on