Just a nerd who migrated from kbin(dot)social.

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Joined 1 年前
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Cake day: 2024年11月17日

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  • I don’t believe it’s just unhealthy for “some people”. I think it’s unhealthy for everyone, and for our society as a whole. Simulating romantic relationships with fictional characters is a bad idea, because it dulls our sense of the real thing, and removes the need to intact with real people. It removes the ability to fail. A video game can’t be true enough to life that one mistake can ruin a relationship, because even if that’s the case, the player can reload his save. It becomes too comfortable and too safe.

    As far as dumbing things down… is Civilization (as a series, let’s not split every hair here) dumbed-down? How about Doom? Beyond All Reason? Factorio and Mindustry?

    I’m not saying that games shouldn’t make us feel. I don’t even hate the idea of a romantic story involving characters who are not the PCs (or linear “romances” like Final Fantasy 8). I’m talking about the “Romance Options” that became prevalent in games because of Mass Effect. The player’s avatar should not be involved in player-driven romantic relationships.

    Love in the Ultima IV sense? sure. Love in the Mass Effect/Dragon Age sense? No.



  • Short version of the difference, as I’ve been given the knowledge:

    X11/X Windowing System is an older system, and still basically works on the CRT paradigm with HBLANK and VBLANK being sacrosanct and real-time. It’s doing transforms from digital to analog and back to digital in today’s world.

    Wayland is built for more modern setups, where unoptimized code and excessive memory capacity are the norm, so it renders the whole frame to the GPU at a time and pushes it out, so there’s no concept of scanlines. It’s all just pixels.





  • Or, and maybe I’m the weird one here, we shouldn’t include romance in games. We absolutely shouldn’t have the players’ avatars involved in those romances. Games are escapist fantasy, and I don’t believe it’s helpful to allow anyone to experience romantic things in an escapist context - that should be constrained to the real world.

    Then again, I think the only game I’ve played with a narrative that I really appreciate anymore is Final Fantasy Tactics Advance. So maybe I’m just old and jaded.