• 139 Posts
  • 222 Comments
Joined 3 years ago
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Cake day: July 19th, 2023

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  • It’s possibly a damaged cable, they’re pretty delicate.

    Also, are you sure you bought the same type of replacement audio board? The original LCD decks used two ribbon cables to connect the audio board, while the revised design LCDs and OLEDs use only a single cable. If you bought the wrong audio board it may have a secondary unused ribbon connector, and won’t work with just the single ribbon cable of the newer decks.


  • A lot of AAA games require some setting tweaks, but most will run decently at 30fps. Main exceptions are UE5 games, games with mandatory ray tracing for lighting (id’s new engine), and MH Wilds for some reason (every other game on the RE engine runs great afaik, except for Wilds).

    UE5 games partially suffer from mandatory ray tracing as well (lumens), but even with mods disabling lumens, they still are hit or miss on performance. There’s a mesa update in the pipeline that massively improves ray tracing performance on the deck which will help the non-modded performance of UE5 games and all other mandatory ray tracing games, but I don’t know when it will actually reach the deck through official update channels.








  • When the deck goes to sleep, it does the suspend animation, so you know it’s going to sleep. If I remember right you’ll also have a notification in the bottom right of the screen saying low battery or something similar when it happens.

    If the deck is asleep and gets low on power, nothing will happen. I guess if you wake up the deck with the power low enough it might flash the low battery notification and go back to sleep, but I’ve never had that happen. I had mine set to auto sleep at 5% and I never tried to wake the deck back up before I plugged it in after the auto suspend.

    I was mainly using it back when there was a nasty bug that the deck dying from low power could result in the CPU/GPU being permanently throttled to 400 Mhz, effectively making the deck useless.




  • Two plugins you may want to consider:

    AutoSuspend - you can set the deck to automatically go to sleep at 5% or another threshold, to prevent the deck from dying while playing. I believe you can configure additional low battery alerts in it as well.

    MangoPEEL - The deck uses MangoHUD for the in-game performance monitor. You can use MangoPEEL to customize those monitors, so you can change one of the the deck’s monitor labels to just show battery percentage, battery percentage + remaining minutes of battery life, or something similar. I can’t remember if an actual battery bar is possible, but it’s probably not.

















  • They may be able say something like “50% or users run the game at 30fps, 40% at 40fps” or something like that, where you can guess about different settings people are running at.

    The biggest thing is just knowing whether it’s possible to run the game on your hardware at the minimum acceptable fps. If average fps for a steam deck game is 25, you know it doesn’t run well. If a significant number of deck users are able to average a higher fps than 30 (40-60), you know the deck can run it decently and you’ll have options besides running everything on the lowest setting.