• 34 Posts
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Joined 2 years ago
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Cake day: July 19th, 2023

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  • Yeah, I have my microSD set to btrfs format, but it breaks auto mount every SteamOS update. I know there are ways to set it to automatically fix this, but I’ve been using a lazier option of just having a shell script to fix the fstab (file that tells the computer what to mount and where) that I run once after every steamOS update.

    It’s not a perfect solution, but it makes fixing it easy enough that I haven’t looked into a permanent fix.

    A similar setup would probably work for your external drive, basically after I had the microSD setup how I wanted it, I just copied it’s fstab configuration line. The shell script just adds that line to the bottom of the fstab file when I run it, and then after a quick reboot all my games are back and everything works again.



  • That’s fair. I’m surprised you’re still having crashes on stable though, it might be worth updating to pre-release and see if that fixes it.

    There were several plugins that broke awhile back with Steam client changes, I know at least SteamGridDB, MagicBlack, Brightness Bar all broke, and I think one about managing airpods broke too. I know SteamGridDB is working again, but I haven’t gotten around to reinstalling the other ones yet. The SteamGridDB fix specifically required a decky update and not an update to the plugin to fix, so hopefully the other plugins are all fixed on the pre-release build of decky as well.


  • If you’re on steamOS beta/steam client beta, you have to also be on the pre release version of decky (you can select this when running the decky installer).

    Even then, new updates to the deck/client can break decky and extensions. Decky will usually be updated to fix any broken updates within a day or so, but plugins can be broken much longer before they get an update. You’ll often find that you have to uninstall a specific plugin for a couple weeks.

    Anyways if you want decky to work pretty smoothly, I’d suggest sticking to stable. If you don’t mind some troubleshooting and brief down periods, you can make it work on beta. I’d recommend getting on the Steam Deck Homebrew discord server so that whenever something breaks you can easily find out why and what you need to do about it.
















  • The steamOS UI uses a decent bit of power by itself, but that power drain goes away completely once you’re in game (you can get much better power life in low power games like Stardew than you can on the steam library screen for example).

    I’m guessing this turns off the UI while downloading, which should drop power usage a fair bit. However downloading itself can be quite power consuming, so there’s definitely going to be some drain still.



  • Hell yeah

    Edit:trying it out now, seems to work really well. There are two settings for it, both under Settings>Power.

    One enables it at all (and is turned on by default once updated), the other enables it on battery power specifically.

    With it enabled, pressing the power button to sleep mid download will pop up a dialog window asking if you want to download with the screen off, or sleep. The initially selected option is download before sleep (so pressing A without intentionally changing your selection will choose this option). If you don’t press any buttons for 10 seconds it will just go directly to sleep instead.