• 146 Posts
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Joined 3 years ago
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Cake day: July 19th, 2023

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  • What I was trying to say about TDP is that if the effective power efficiency is about the same for both, then the higher TDP will be a direct improvement in how much performance the device is able to put out.

    It’s kinda the opposite of the relationship between the Deck and other more powerful handhelds. A lot of them are more powerful mostly because they have a max TDP of 25w. We’ve also seen this with new graphics cards, where the GPU power usage gets higher each year.

    Now that Moore’s law is dead, one of the easiest way to have a more powerful device is to make it where it can utilize more power. If two devices are comparable in power efficiency, usually the device the uses the most electricity will be the most powerful.




  • A couple things, Hades isn’t a good comparison since it has a pretty good optimized android port. You won’t get nearly as favorable a comparison on other games if one’s running on the Deck and the other is running through GameNative. The FEX compatibility layer will have a performance hit vs running on x86 hardware, although I don’t know if anyone has found a good way to measure it yet.

    For RAM, the S23 has a slower memory bus than the deck, and Android + background processes will typically use 4-6GB of the system RAM. So you’re generally left 6-8GB for your combined RAM/VRAM, accessed at a slower speed, which will severely hamper a lot of more modern games.

    For TFLOPS, phones are usually rated at a peak rating, rather than something that can be consistently sustained. A big part of this is thermals, which an external cooler will help with a lot. But you’re still going to probably have pretty significant decrease in performance outside of those peaks, typically only 50-60% of the peak power. There’s also practical TDP limits, even high end phones have a max TDP of 5-7w vs the Deck’s 15w limit, which will limit how much it can run.

    It’s also just kinda nice to have a separate, low fuss gaming device. I can grab up the deck and immediately continue playing where I left off in seconds. I used to play more games on my phone before the deck, but I had constant issues with calls and other interruptions making it hard to get proper play sessions in. I typically gave up on playing any game that didn’t have save on exit, because of all the lost progress. And your setup sounds like it takes longer to setup, needing a cooler and controller setup each time you go to play.








  • At least for now, you’ll need to run moonlight through Steam. It uses Steam for input profiles, so initially it doesn’t seem like it will do much without steam running.

    The original steam controller did have linux support without steam, but we don’t know yet how/when that will carry over to the new one. I also expect valve to eventually set it to work like the steam deck’s desktop controls, where it has default desktop inputs and you can hold start to swap to a generac xbox style controller inputs. However they haven’t announced that yet and I haven’t heard it mentioned in any reviews.







  • Yeah for sure, any 2D games or smaller games usually get installed to my microSD. But I usually don’t want to install anything larger than a couple GB to the microSD just because it takes forever to install and update.

    I should also mention that some larger games (ie Cyberpunk) specifically have slow storage settings, that will try to compensate for using slower storage like a microSD. It won’t help with install/update times or general load times, but it will help some of the gameplay issues you can run into while playing.



  • What kind of rechargeable AA batteries do you use? I’ve tried a lot over the years for wiimotes/other controllers, but the battery life is kinda terrible.

    The new steam controller is supposed to have 35 hours of battery life, I seem to remember my rechargeable AA powered controllers only getting like 2-4 hours per charge. They might have gotten 4-6 hours when they were new, but it wasn’t much better. Seems like even if the steam controller battery deteriorates to 50% capacity (17.5 hours) that would still be far better than my results with rechargeable AA batteries.