• 159 Posts
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Joined 3 years ago
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Cake day: July 19th, 2023

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  • Valve famously has a flat management structure, meaning valve employees don’t have traditional bosses. The employees are generally self directed, choosing what projects they want to work on.

    So something like this would be a Valve dev deciding the best use of his time for the day was to add SDL support for the Steam Controller. He did the work, didn’t have to request approval for the project, and Valve paid him to do it.

    It may not be something that there was any organized, official push by valve to do. But their management structure encourages this kind of thing and pays for it.



  • They’ve released a couple firmware/steam updates for people having doubled inputs, so definitely make sure you have those all installed. A new firmware update for the controller was released last night.

    Under Controller>Advanced settings in steam big picture mode, you can try forcibly updating all hardwired controllers.

    You shouldn’t be having any signal issues at that range, so you either have something defective or some really bad signal interference. I’m leaning towards something being defective, because my puck doesn’t have line of sight, is immediately next to a router and a bunch of bluetooth devices, and hasn’t had any connection issues. You also mentioned the issues happening while wired, which definitely suggests a controller issue and not a connection problem.
















  • If you go into Big Picture mode in desktop, it’s basically the regular deck UI, QAM menu included.

    That said, you can also open steam console in game mode, and view any errors there. Go to Settings>Developer Menu>Misc>Steam Console. This will add a console item to the standard steam menu, that will show all console logs after adding the console. Then they should be able to open the QAM menu and see if any specific errors show up.