

Ext4 will be the easiest probably. The deck supports BTRFS, but requires manual remounting after every steamOS update for some reason.
If you do want to use BTRFS, I’d look into Popsulfr’s deck BTRFS project. I know it can auto configure microSD cards for BTRFS (and fix the previously mentioned mounting issue), as well as set up some of the other BTRFS benefits like automatic compression and deduplication. Deduplication especially can save you a lot of space.
BTRFS compression can also speed up load times when loading games from slower storage like a microSD, which is a nice benefit to go alongside the increased storage space.


I think you mean laptop keypads
(Actually the 103+ keys thing is specifically USB standard stuff, so if it doesn’t connect via USB I don’t know if it counts)


I read this on hacker news awhile back, and enjoyed it quite a bit. The unrelated trivia part about USB keyboards needing at least 103 keys or they’re just a keypad especially stuck with me, and has been cited in discussions of a certain meme:



Ssh and ftp are great once they’re setup, but they’re not as simple as this, especially for non technical users.
This is also much faster than ssh/ftp for downloads and uploads. It breaks files up into multiple concurrent streams, in benchmarks it can hit download speeds of 8GB/s and upload speeds of 1GB/s (network allowing). It also does deduplication during the transfers, making real world transfer times faster than just the actual transfer speed.


By default the deck functions as keyboard and mouse while in desktop mode.
I believe if you hold the menu button (3 line button) for a couple seconds it’s supposed to swap between desktop controls and being a controller.
If that doesn’t work, you could possibly try launching Lutris through steam big picture (in desktop mode) or game mode, which will let you access different steam controller configs.


There’s been a reoccurring bug (originally happened in 2022 but apparently has come back a few times) where the Deck’s on-screen keyboard can leave behind a UI layer that will intercept clicks. Closing Steam will usually fix it, and I think holding the steam button down (to override steam input) may let you do clicks while it’s acting up.
There’s a variation where the mouse won’t work normally, but while the keyboard is open you can interact with the screen with touch instead.
Final things I know of to check for is to make sure you don’t have a stuck button or something. Apparently people have had weird input issues like this that ended up being a stuck back button or something similar.


Which fork? This one?


Another win for Bazzite


They recently had a bit of an ownership change, and I’m guessing some of the direction changes may be because of that.


We can hope. Doesn’t seem like anyone has switch 2 joycons working on linux yet, but hopefully once someone figures it out Valve will add it.


You can add support for it manually by installing the xone driver (Tutorial here), but it involves unlocking the file system and will have to be repeated after any steamOS updates. Not really ideal, would be very nice if Valve could include it.


Switching to flatpak steam will often fix these weird steam problems.
For actually troubleshooting it, I’m guessing you have an issue with your steam runtime for Linux games. Try running steam with the console command:
STEAM_RUNTIME=0 steam
and see if your games work. Basically by default Steam bundles it’s own runtime packages to run Linux games with. Setting steam runtime to 0 as part of the launch will disable this functionality, and use your systems packages instead.
Another thing you could try, you can open game properties and go to the compatibility section. There you can check “force compatibility layer” and try different steam Linux runtimes (if you have them installed).


Oh that’s cool, I’ll have to check it out. Haven’t heard of it before.


I think that NonSteamLaunchers isn’t ideal for games from stores like Epic/Gog that have better Linux native options, but it supports a massive list of launchers beyond those two and is really nice for games like this.
I also really like it’s ability to easily make full screen web apps for netflix/etc.


It is possible to use vortex on Linux, I know SteamTinkerLaunch supports it for example.
But yeah not as nice as a dedicated Linux app for sure.


2tb of RAM for $10 a month, such a bargain.


I love Yoku’s, such a fun little game.


No idea unfortunately, I don’t actually own any dlc on Epic/Gog.


He said he used some AI tools while coding it, so I think that means Decky will refuse to add it.
In general I think the Decky store has become harder for people to get plugins officially added to their store. Fewer and fewer plugins are being added these days, it seems to take months for a new plugin to get added, and many plugins never make it onto the store at all. I don’t know what’s going on with the selection process, but it seems like it’s much harder to get into the store than it used to be.
Also this is my 500th post I’ve made on Lemmy, with most of them being in this community. Not really important or anything, but I’ve really enjoyed my time here talking with all of you.