• 142 Posts
  • 230 Comments
Joined 3 years ago
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Cake day: July 19th, 2023

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  • Yeah for sure, any 2D games or smaller games usually get installed to my microSD. But I usually don’t want to install anything larger than a couple GB to the microSD just because it takes forever to install and update.

    I should also mention that some larger games (ie Cyberpunk) specifically have slow storage settings, that will try to compensate for using slower storage like a microSD. It won’t help with install/update times or general load times, but it will help some of the gameplay issues you can run into while playing.



  • What kind of rechargeable AA batteries do you use? I’ve tried a lot over the years for wiimotes/other controllers, but the battery life is kinda terrible.

    The new steam controller is supposed to have 35 hours of battery life, I seem to remember my rechargeable AA powered controllers only getting like 2-4 hours per charge. They might have gotten 4-6 hours when they were new, but it wasn’t much better. Seems like even if the steam controller battery deteriorates to 50% capacity (17.5 hours) that would still be far better than my results with rechargeable AA batteries.


  • I would highly recommend upgrading the SSD. There is a major difference in download/install speed, update speed, and a notable improvement in loading times. Some newer games will struggle to run on a microSD at all, because they load assets in real time and the read speed is too slow.

    I typically install small and older games to my microSD, but for anything modern or larger than a few GB I stick to my SSD.

    For cloning mine when I upgraded, I actually just removed the old SSD from my deck, plugged it and the new SSD into my computer (didn’t bother with screwing them down), and cloned them there. My main PC is linux, so it could clone the ext4/btrfs formatted drive without any additional software. If you do this with a windows PC you’ll probably need special software. Another issue you can run into (especially with windows based cloning tools) is that many of them will clone the partitions exactly, meaning your new drive (despite being larger) only has partitions sized the same size as the original drive. On linux you can clone the partitions and then expand the partition to the full drive size, but I don’t know if this can be done with the compatible windows clone tools.

    Your best bet (if your main PC is windows) is probably to make a linux bootable drive (can be any linux distro with live boot and gparted/kparted, but Rescuezilla and Clonezilla are made specifically for this kind of thing) and boot the PC from that. That will give you full access to the linux tools for easily cloning and resizing the drive.

    Alternatively, you may also just want to install the new SSD in the Deck, and reinstall steamOS using a steamOS recovery drive. It won’t transfer over your files, but all your steam games/cloud saves should be easy to redownload. This is probably the easiest option.


  • Try putting it forcibly into battery storage mode:

    With the Deck turned off and plugged into the charger, hold down Volume Up+⋯ (“Three Dots” button under the right touchpad) for 10 seconds, and then unplug the Deck to enter Battery Storage Mode. On LCD models the LED will then flash 3 times, on OLED models the LED will blink blue twice.

    After that, plug it back in, and it will hopefully turn on. Some people have had luck reviving a non-responsive deck this way when nothing else has worked.








  • It’s possibly a damaged cable, they’re pretty delicate.

    Also, are you sure you bought the same type of replacement audio board? The original LCD decks used two ribbon cables to connect the audio board, while the revised design LCDs and OLEDs use only a single cable. If you bought the wrong audio board it may have a secondary unused ribbon connector, and won’t work with just the single ribbon cable of the newer decks.


  • A lot of AAA games require some setting tweaks, but most will run decently at 30fps. Main exceptions are UE5 games, games with mandatory ray tracing for lighting (id’s new engine), and MH Wilds for some reason (every other game on the RE engine runs great afaik, except for Wilds).

    UE5 games partially suffer from mandatory ray tracing as well (lumens), but even with mods disabling lumens, they still are hit or miss on performance. There’s a mesa update in the pipeline that massively improves ray tracing performance on the deck which will help the non-modded performance of UE5 games and all other mandatory ray tracing games, but I don’t know when it will actually reach the deck through official update channels.








  • When the deck goes to sleep, it does the suspend animation, so you know it’s going to sleep. If I remember right you’ll also have a notification in the bottom right of the screen saying low battery or something similar when it happens.

    If the deck is asleep and gets low on power, nothing will happen. I guess if you wake up the deck with the power low enough it might flash the low battery notification and go back to sleep, but I’ve never had that happen. I had mine set to auto sleep at 5% and I never tried to wake the deck back up before I plugged it in after the auto suspend.

    I was mainly using it back when there was a nasty bug that the deck dying from low power could result in the CPU/GPU being permanently throttled to 400 Mhz, effectively making the deck useless.




  • Two plugins you may want to consider:

    AutoSuspend - you can set the deck to automatically go to sleep at 5% or another threshold, to prevent the deck from dying while playing. I believe you can configure additional low battery alerts in it as well.

    MangoPEEL - The deck uses MangoHUD for the in-game performance monitor. You can use MangoPEEL to customize those monitors, so you can change one of the the deck’s monitor labels to just show battery percentage, battery percentage + remaining minutes of battery life, or something similar. I can’t remember if an actual battery bar is possible, but it’s probably not.