Just your typical internet guy with questionable humor

  • 40 Posts
  • 767 Comments
Joined 3 years ago
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Cake day: June 22nd, 2023

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  • tldw; The video looks at it as a system

    The (dating) system is failing because men are withdrawing from participation because dating became a “low return, high risk” effort. Unlike women, men are less likely to actually talk about this kind of “social problem” (often because it’s still seen as an “individual problem”) and simply give up to go for something else (work, hobbies). Without enough participants, the system destabilizes. An aggravating factor is how men are scrutinized nonstop while women are shielded from almost every criticism

    Also, the entire “engagement economy” that’s causing a significant divide among men and women (also creating ever more unrealistic expectations) keeps making fuckloads of money out of that.

    No idea why the woman is almost whispering in the video tho

    PS: Lots of angry men in the YT comments, but there was this interesting take that seems to hit right: “Loneliness will only matter when it affects women”



  • World of Warcraft. After it, a lot of player retention mechanics became super obvious in other games for me, especially because a lot of said games were copying “the king of MMOs”

    Dwarf Fortress is my main go-to example of procgen done right. Whenever there’s discussions of “game X sucks and is lifeless because it’s mostly procgenned”, I look back at DF. Lazy procgen is the problem.

    I know at some point I saw a game with absurdly high damage and health numbers, I can’t remember which one it was, whether a mobile thing around 2014 or a korean mmo, but that was the point where I very easily understood “big number better” is total bullshit

    Elder Scrolls Morrowind was the first game I’ve played that gave almost complete freedom to the player, with lots of things carrying consequence, especially in relation to NPCs. That shopkeeper you killed? Still dead. This essential NPC that is a literal demigod? Yeah, you can kill him, have fun in this broken timeline you just created where you can no longer advance the main quest.


  • Check out migrations.

    Only way to implement those is with a library, right? I did find this tutorial here (Building a PHP Database Migration System from Scratch: A Complete Developer’s Guide), so I might check and try it out sometime in the future

    Be careful with tricks.

    I am. Every time I have to deal with hashes here (all the time), I die a little bit inside

    you have a database field containing a list of comma separated IDs

    No, the column is just saving plain text, like Category: "video, blog, news" - from where I do the rest of the string juggling, there’s no second table involved in this.

    Wishing you lots of fun with your project!

    Thank you! 😄