with the driver stood on his phone.
What terrible luck, first he breaks his car, then steps on his phone and probably breaks that too!
with the driver stood on his phone.
What terrible luck, first he breaks his car, then steps on his phone and probably breaks that too!


Here’s a made up example. Suppose you have a choice between compressing a game:
- to 10 GiB, and it takes 2min to unpack it in a certain machine
- to 3 GiB, and it takes 8min to unpack it in a certain machine
The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me.


Combining turkey and ham of all things seems almost deliberate…


some analysts suggested to Ars that Valve could and should aggressively subsidize that hardware with “loss leader” pricing that leads to more revenue from improved Steam software sales
Name and shame:
What a stupid idea. These forced comparisons to consoles lead people way astray.
Obviously the strategy of a closed ecosystem vendor who can expect to sell new software for each generation of hardware wont at all work for the vendor of a device in an open ecosystem who must expect people to play their pre-existing libraries, and who must expect that people could buy their hardware for literally any other computer use than the software they sell.


The water one had a dogshit story. How often did one of Jakes braindead children get themselves caught? 4? 5?


Hey mild necro after a week, but it seems to be happening already. The new beta is 64bit! https://lemmy.ca/post/55858408


Since you mentioned GOG, another relevant thing about them is their game preservation initiatives. Games that get the Good Old Game stamp from them get some engineering effort to be packaged in a runnable way.
If you still have an MBR you have bigger issues. Working with ESPs in a GPT partitioned disk is much more stable.


Oh I remember. There are tons of events and associated handlers. Even just switching to landscape view stops and restarts an android view I think. Friends at uni handled that problem by disallowing landscape view instead of handling it hahah


Ah yes it looks like they did say that support for 32bit Windows is stopping soon:
Thanks I had missed this completely!
I assume this is the first step for them to move the client itself to being a 64bit executable later.


That’s a good sign, that Valve is moving at least the runtimes to 64bit only. Maybe that means the client is under similar scrutiny internally. Recently when Fedora was discussing dropping more 32bit libraries Steam came up as a big issue.


I thought “the one that got away” means “the crush you never got together with”?


The bad config file is somewhere in the middle of the chain of causality.
They changed database permissions, revealing a dormant bug in a database query, leading to config files being generated badly with duplicate lines, making them too large for intake by the bot detection service, which didn’t have good input validation and made the process panic instead, ruining the service.
I think you’re right, the sign on the right contains Japanese hiragana symbols


Oh nice those 40 bit addresses, just what we needed to spice up our IPv4 and IPv6 dual stack world


With the short variable you probably also get shadowing. That’s super fun in a new code base.
Or another favourite of mine: The first time I had to edit a perl script at work someone had used a scalar and a hash with the same name. Took me a while to realize that scalars, arrays, and hashes have separate namespaces, and the two things with seemingly the same name were unrelated.


I thought Deep Rock Galactic was PvE anyway


That reminds me of something similar my ISP said. “Don’t be afraid of the bandwidth”, if you give your customers more bandwidth they aren’t actually going to fill it, they’ll still run roughly the same downloads just more quickly.
Here it’s at 12:10 in this video archive of their talk at RIPE: https://ripe84.ripe.net/archives/video/797/
And here when they gave the same talk at SwiNOG they also mentioned how their network ring in Wintherthur is still pretty much equally loaded after 10G and 25G home connections became available: https://youtu.be/wXmJCzMeIBo?t=1195


It may act on the whole market, but it doesn’t have the same impact on every OEM.
It’s a bigger issue for Valve than the console competition, who have established supply chains potentially with fixed prices for certain terms or at least more significant volume discounts, and proprietary compatibility hurdles binding their customers, so they can sell hardware at a loss if they want to.
If Valve sells the computers at a loss they run the risk of people buying them for other uses, without generating corresponding Steam profits.
Just make sure your pagers are not backdoored with Semtex either.