Even some of the good stealth games like Dishonered very rarely punish you.
I guess this is one of those things where Thief and Splinter Cell have just trained me to want that ghost playthrough and enforce it myself. I’m aware you can do pitched combat in Dishonored but I really don’t get why a player would be interested. There’s action games for that itch.
For me, stealth is pretty strongly focused on cultivating that feeling of besting a superior force through knowledge (of place, timings, toolkits etc.) and I definitely love Thief and particularly The Metal Age (my first exposure to the series) for their approaches to that.
I guess this is one of those things where Thief and Splinter Cell have just trained me to want that ghost playthrough and enforce it myself. I’m aware you can do pitched combat in Dishonored but I really don’t get why a player would be interested. There’s action games for that itch.
For me, stealth is pretty strongly focused on cultivating that feeling of besting a superior force through knowledge (of place, timings, toolkits etc.) and I definitely love Thief and particularly The Metal Age (my first exposure to the series) for their approaches to that.