I think that is kind of the main point of Rust, though.
It’s pretty easy to make something in C++. But it will very probably have a lot of hidden issues with memory, undefined behaviors and the like. Rust doesn’t let you make those mistakes that much, and forces you to do it correctly and securely the first time, which is why it is harder to get into.
They are mostly harmless and may never cause problems for you, but that’s how you get critical RCEs that are 8 years old in a software that’s now widely used.
If you don’t need this kind “ease traded for security”, in my personal opinion I’d go with Zig instead.













It didn’t occur to me to even consider that there might be a custom competitive beyblade scene :D I was mostly just thinking about the pre-made duels at highschool :D
I have to look it up, sounds fun.