

I cant’t remember the name and I’ve tried googling, but there was a game that looked and played exactly like Rimworld, but in medoeval setting. It might be what you are looking for, of someone else can find it :D


I cant’t remember the name and I’ve tried googling, but there was a game that looked and played exactly like Rimworld, but in medoeval setting. It might be what you are looking for, of someone else can find it :D


I’m guessing you want fantasy/history, but since you didn’t specify it, if cyberpunk is something ypu’re interrested in, I highly recommend https://store.steampowered.com/app/2001070/Heart_of_the_Machine/.
It’s a unique game. Not exactly 4x, but kind of choose your own adventure / rpg / 4x game, where you play a newly awekened sentient android/AI in a dystopic city, that is left alone by corporation because they want to see what you do.
There’s extremely branching story that works across timelines/playthrough, you have a lot of options from “fuck humans uplift animals” through “i’m your god”, " I house the homeles", to “this is my city now” or “VR torment nexus”, with numerous civilization destrpying dooms you’re trying to solve along the way.
It’s pretty cool, and I don’t think I’ve seen anything like it.
While it doesn’t have dynasties or span ages, it does work with time travel where you affect your new/other timelines, which are new playthroughs.
So, it’s probably not the fantasy kingdom management sim you’re looking for, but just in case you don’t mind cyberpunk and a smaller scale, I highly recommend this. It’s my top 4x hybrid I’ve played so far.


I don’t want people from Reddit here.
The fact that half of Twatter moved to Bluesky instead of Mastodon is a blessing.
ActivityPub is by design a data harvesting goldmine, the fact that it flies under the radar is the only saving grace.
You can do a task pretty well if you nudge the AI, have it write an exact explanation about every part of the architecture, code and data flow it’s working with and throw relevant files into context, and correct anything that’s wrong before you send it to do the task. You still have to review, but I didn’t have to correct much in my experience.
But that burns like 20$ of tokens per task, at current prices that are way below the costs AI companies are paying.
While it does help me, especially with parts of the codebase I’m not familliar with, it’s not sustainable, and it’s actively and very quickly robbing me of my skills and knowledge. It’s really a bad idea to use it, in two years time you’ll be royally fucked once they raise prices to recover the trillions they are loosing right now.
So, however tempting, I simply don’t use it. I won’t throw away years of college and experience just to do a task a little bit faster today.


Battlefield has parts that run on Godot.
I don’t see EA on the donors page.


Are there even any European chipmakers? I guess there are, but never really looked into it.


This. I switched to GW2 from FFXIV and WoW and the difference is great. Just the fact that you have like 15 years of content that’s actually still relevant, no subscription and I can just drop it for another 5 years and get back without missing anything I can slowly experience and catch up on is great. Also, they actually do interesting stuff with i.e movement and exploration that I haven’t seen anywhere else.
Returned to WoW to play a new expansion with friends, and it sucks. I missed two weeks of launch and I’m so behind on gear there’s a chance I won’t be able to keep up with my guild’s progression unless I farm almost nonstop, which after chilling in GW I don’t really want to do, so I’ll probably just drop it.
And if you want something more classic, there’s GW1 Reforged now.
I don’t think that"s the reason for the absird lobbying, which is why it’s getting through.
Governments aren’t that competent to get this through at scale, but corporations can and have a very good reasob to do so.
I believe that it’s a lot more probable that the reason is profit - social networks have a problem with bots. Advertisers don’t want to pay if 90% of impressions are bots, and you can’t really solve that problem easily.
Age verification by ID solves this, and if they even can lobby hard enough to outsource the costs to mandatory OS level veryfication, so they just call one OS api, it’s even better.


They should make the API call for apps to query that value a per-system/boot randomly generated signature, so it’s impossible to use while also complying with the law.


I’m mostly interested in how will they handle giving the info to apps. If it’d let me to block or fake the request depending on what I currently need (just prompt me every time an app asks, and let me choose the bracket), I’m good.
Tbh, most sites that are slowly getting targeted by age verification laws are things I’m kind of addicted to and have been trying to drop for a long time. A “scan your face or id” dialog would be a good reminder to finally cold turkey it. It’s one of the things I hate more than however much I need their platforms.


I really hope there’ll be an option to disable / block this when I’m not a California resident, and an option that allows faking the result per-app and response (so I can i.e give randomized results most of the time, with an option to switch to “random 18+” when I actually need it).
I also really hope that most distros will block California users from using it, or rather say that they can’t.
Yes, they should in fact just state that Californian users are not allowed to use it.
Would it be possible to add a layer on top that shows you when an app requests it, and shows you a checkbox about what you want it to report? Or just block the call as not supported.
Faking it to be child (or just random with each request) until you need a higher number could mess up with advertisers and in general fingerprinting.
I mean, it does spread awareness about it harmful effects and how to recognize them.
I’d say thats a good to tshirt to have.


You should probably add /s to that, hah.


I’ve just started reading “Working Effectively with Legacy Code”, and so far it has been great.
While I’m having troubles with it mostly because I work in gamedev, and a lot of the TDD approaches are difficult to apply (or actually merge into the codebase, since it’s simply not an industry practice and I’m nowhere senior enough to be able to push as big change in workflow), I’ve still learned a lot, especially cool tricks about how to add/fix features or refactor.
It should be recommended reading for anyone who deals with codebases.


It’s a for profit ad company making a “privacy first browser”.
Thinking for literaly a second about that sentence should tell you all you need to know.
I mostly work in gamedev where they aren’t that much feasible so I don’t have much real experience working with them and I might be wrong but from when I looked into it a while back, it’s basically just a docker container that you specify in a .devcontainer file (at least for VSCode, but other IDEs probably have something similar) and when you need to develop, compile or run your code, it runs it in the container. It also doesn’t have to run locally on your machine, if you can run docker somewhere else (i.e on a more powerful shared server).
I can see several advantages (but I never really tested it in practice, so I’m mostly guessing) - containers are usually quick to start, you have the same and stable and replicable dev/build environment for all devs (since you just commit .devcontainers), so there aren’t some hidden dependencies and “works on my machine” shouldn’t happen too often. It also helps you keep your OS clean, so you don’t end up with 5 versions of python, 3 JDKs and 20gb of random NPM packages installed in your OS after 5 years of development - which is the most important advantage for me.
Devcontainers are awesome once you set them up properly, no need to run a VM.
I have totally missed the subreddit name, hah.