

You’re right that putting people in bubbles is probably one way some of these things get worse. If all you see is toxic, toxic is the norm, now you’re always toxic.
Maybe they can tricked.
Although really what we’re talking about is the algorithm that currently exists being focused on highlighting terrible people doing terrible things. Can we turn that same algorithm around and use it for good?







Sorta. It’s developed by the team that made Dragon Quest Builders, which leans more towards Minecraft/Terraria, or maybe Harvest Moon/Stardew Valley.
It’s hard to tell, but it should be like Animal Crossing, but with more complex building.