Some IT guy, IDK.

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  • 160 Comments
Joined 2 years ago
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Cake day: June 5th, 2023

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  • Who says I’m upset?

    You’re the one who is butthurt because you don’t think that valve did good enough by your standards.

    The flaw in your comparison, especially with any wired controllers is that they basically didn’t have firmware. At all.

    Meanwhile, the og steam controller didn’t even have an associated console.

    So the comparison I’m going to draw from this, since people update their computers… Is that it’s a bit like asking Xbox 360 controllers to interoperate with the Xbox series x…

    The controller gets left behind while the hardware it is supposed to attach to, morphs into something entirely different.

    I don’t see PlayStation controller ports (from the og PlayStation era) on PS4s. So why are we bitching about steam controllers when Sony won’t continue to support the og PlayStation controllers on the PS4…

    The fuck are we even talking about anymore?

    Can you hear yourself?


  • You mean the one that was released in 2015, and they stopped selling in 2019, then continued to support for at least four more years?

    That’s the one?

    And we compare that to what? Can I get support on my Xbox 360 wireless controllers still? How about my dual shock controller for a PS3? Google surely still updates the stadia controller, right? They didn’t give up on it less than a year after the stadia service was taken down… Right?

    With the exception of maybe 8bitdo or something, their support for that controller was extremely good, and the fact that they made it 10 years ago, and stopped selling it 6 years ago, but only stopped supporting it 2 years ago, that’s pretty good, IMO.


  • Exactly right. And this is driving my point. There are options. If you don’t like one option, try something else.

    Pretty much every controller design has positives and negatives that change depending on who is using the controller. I enjoy the xbox one/series controllers for the most part, and they’re fairly reliable and my usual go to. I also have a dual shock somewhere that I don’t really use, and a stadia controller that was patched to work with anything, which gets more action than the dual shock, but not nearly as much as the Xbox controllers.

    I usually play with kb/mouse, so controllers are already pretty rare in my gaming experience, but they make an appearance from time to time.

    With these new steam controllers, I might see a good reason to use a controller more frequently… Especially if I can afford the $900+ that the steam machine will probably cost… They said it would be “competitively” priced in relation to PCs, not consoles. So I’m expecting $900+ right now. Time to start saving.







  • I get hate mail if my total time entered is less than 9 whole assed hours.

    They want to know when I take a shit for fucks sake. What are they going to do, reprimand me if I take 20 minutes to take a dump?

    “What were you doing that entire time?”

    “Taking a shit”

    “It doesn’t take 20 minutes to take a shit”

    “Maybe for you”






  • I would argue that, as long as valve gets it out the door, they support it. Index owners are still supported and that’s from a headset released in 2019. The oculus rift CV1 released in 2016 and it was killed around 2020 when oculus was purchased by Meta. Four years, and the headset is basically a paperweight for anyone who still owns one. A $600 USD paperweight.

    Considering that the connection cable was the first thing to die and in 2020 meta stopped selling those cables, anyone I know who had one, including myself, either stopped using it, or was forced to stop when their cable inevitably broke.

    There’s a dozen examples. The og steam controller, the steam link, and more recently the steam deck, which is still going strong.

    Yes, they have issues getting ideas out the door, but when they get out the door, they’re supported for a good long while.

    These don’t look like “we have an idea to build a thing” that will never make it to market… This looks like “we finally got a delivery date for these finished units and we’re excited about it”

    I’m looking forward to it, no matter what. Valve has time and time again proven itself to be more consumer focused than other tech companies. More from them is good IMO.


  • That’s a big challenge, but a worthwhile one. The reason that Microsoft exploded in the DOS era was because it ran on everything that was “IBM compatible” aka x86. Meanwhile Apple was over there with a competitive product, but you could only run the software on their OS that ran in their hardware. People were able to get cheap third party x86 compatible computers and run MS-DOS (and later Windows), and they were not locked into a specific vendor doing top to bottom hardware/software support.

    If they do this right, they’ll be the go to option for a lot of people who generally use their PC primarily for gaming.


  • As someone with hands on the larger side, small controllers suck for us too.

    The point you should be focused on is having a diversity in controller options, not that any one controller is good/bad.

    It is entirely subjective to say the controller is good. Your definition of good won’t be my definition of good. Your taste and opinion is just as valid as mine, and I don’t impose my preferences on you.

    I don’t know how big that controller is, since no banana was provided for scale. It could be huge and unwieldy, or it could be very tiny. One size never fits all.

    At the end of the day, if you don’t like it, don’t buy it, and/or don’t use it. This is +1 option in the controller space, and that kind of competition is good no matter what opinion you have.