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  • 152 Comments
Joined 2 years ago
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Cake day: October 11th, 2024

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  • This reminds me of “bugoga” from the olden days.

    (Circa 2007 on bashorgru, there was a meme about writing “bugoga” into a text file, renaming it to exe and then running it. That made the cursor jump around the console and if you had a connected matrix printer, it would start going crazy - something about writing spaces to all available output in an endless loop)





  • Yaky@slrpnk.nettoGames@sh.itjust.works*Permanently Deleted*
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    1 month ago

    I also could not get through it and gave up. Some roguelites (Everspace) give you enough upgrades to at give you a better chance of making it to the end (and/or to breeze through the beginning), but weapons, upgrades and blessings in Hades seemed rather marginal, and I am not that good.


  • Yaky@slrpnk.nettoGames@sh.itjust.works*Permanently Deleted*
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    1 month ago

    Destructible walls. It’s possible to destroy some walls, but that is not in the manual nor hinted at in a classic way (discoloration or cracks). You can complete the game without knowing that. It simply did not occur to me to throw dynamite at blank walls.

    spoiler

    But you need to destroy a wall to get to a fairy puzzle.

    Invincibility toggle is nice to have, but even more of a statement of how bad the balance is. (Didn’t need to use it though - found an exploit to instakill the quarry boss :)


  • Yaky@slrpnk.nettoGames@sh.itjust.works*Permanently Deleted*
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    1 month ago

    Not an avid gamer and play mostly indie.

    Tunic. Was recommended for fans of Outer Wilds (fantastic game), but I see no similarities. Tunic’s cover art looks like a Zelda ripoff, world borrows from Hyper Light Drifter, and the game plays like a Zelda + Hyper Light Drifter ripoff, but very poorly tested, unfair, and misleading at times. I get the impression that game designers had zero external opinions and very little playtesting.

    Exploration is “bump into every nook and cranny to find a way forward”. Bosses are absurdly difficult, clearly catering to the “git gud” crowd, and do not feel fair (as a counterexample, HLD felt difficult but fair). Puzzles are all backloaded to the latter half of the game, they are mostly fun, but at least one relies on a mechanic that is never hinted at nor used in the game otherwise. The untranslated manual, main gimmick of the game, is misleading at times. Midgame apocalypse / dark world is not that, it’s… Night time (not putting the spoiler because that is just absurdity)

    Yes, I finished it, and got the good ending, which only elicited “Um, ok?” from me.










  • First we had Merlin Appholes who would submit misidentified and similar sounds as “sightings”, but Cornell tightened the tolerances on the recognition model.

    Now this. But to be fair, even before AI there was a subset of “birders” who loved to exagerrate via ignorance. Cardinal = scarlet tanager (it’s red), american robin = baltimore oriole (duh, orange), red-winged blackbird = Bobolink (it says this meadow has Bobolinks, therefore, any large bird on grass = bobolink), and so on.