Abstraction is not very compatible with concurrency, so as well as your your beautiful abstract API, you also need some ‘cut through the layers’ functions to return the underlying classes you need to synchronise on. Now you have a right mess that’s incredibly hard to understand, infuriating to debug, and impossible to refactor. Best you can do is put another layer of abstraction on top. Repeat every six months.















I dunno. Oxygen Not Included looks crisp on a 4K monitor. And it makes my job easier, being able to have an absolute tonne of code on-screen and readable. I reckon I could probably use an 8K monitor for those things.
Yeah, I generally have FSR running on any 3D game made in about the last decade - even if I can run it at 4K at a reasonable framerate, my computer fans start to sound like a hoover and the whole room starts warming up. But upscaling seems a better solution than having separate monitors for work and play.