

Been a while since I’ve had to use that piece-of-shit in anger; but doesn’t the “save as” options give you the possibility of saving it as HTML but with all of those changes baked in? It’s easier to copy-paste HTML.


Been a while since I’ve had to use that piece-of-shit in anger; but doesn’t the “save as” options give you the possibility of saving it as HTML but with all of those changes baked in? It’s easier to copy-paste HTML.


Was about to recommend the same thing; I just couldn’t get anywhere on Silksong with a normal pad, had to set it up for a fight stick to have proper control.
Only got yourself to blame for diagonals with these bad boys:
https://www.8bitdo.com/arcade-controller-transparent-purple/
Of course, 8bitdo’s stuff is awesome, but Steam controllers are awesomer.


I broke my first steam controller, and an old xbox controller, beating the final boss of Sekiro. My replacement is more-or-less a shelf ornament at the moment due to its irreplaceable nature. That old man’s got a lot to answer for.
I will also be at the front of the queue for this. Hesitation is defeat, after all.


My Ryzen 9 had a default boost limit of 90 °C, which caused a lot of stress to the rest of the cooling system in my PC but it didn’t seem to have any problem running like that for a few hours. (Fortunately you can crank it down to something a bit more sensible in the BIOS.) My laptop will spike briefly over 100 °C, but only for a second or two. I can see the ‘failure’ temperature being a bit higher, but 200 °C seems unreasonably hot.
You’ve missed out the “don’t charge devs the Unreal licensing fee for games sold through Epic Store”, which would be another 10% on top of every sale. If they had any sales, of course. But yeah, an extra ten percent of nothing remains nothing, and they all go back to Steam.
Josuttis’s books are normally pretty good, lots of examples and a clear explanation of why you might want to use something, but oof that looks akin to a kick in the essentials.
Even if you’ve no other reason to update to C++20, the fact that if constexpr gets rid of half the things you’d previously need to use SFINAE for, and concepts gets rid of the other half, makes it well worthwhile. Amazing how much it stops hurting when you stop doing ridiculous things.


Papers Please, Obra Dinn, and Moida Mansion creator Lucas Pope. Awesome free little retro-LCD game, if you haven’t played it before? It’s short, but it’s got multiple endings and you can speedrun it. What more do you need?
Just need to replace those four supports with a single pillar made out of soap, cut down all that disgusting greenery, and pump a bit of magma about to brighten the place up, and you’d have the beginnings of a respectable fortress. The obsidian-and-steel scheme is a nice touch.


Sands of Time is straight-up one of the best games of all time, and that’s even including the not-great combat which makes up a lot of it, and a few puzzles which just grind the whole thing to a complete stop. Its quality is not completely representative of its era.
What is representative of its era, is that it’s a complete bastard to run nowadays. Requires a GPU with hardware transform and lighting, but also a single-core CPU, which means you need a very specific age of computer to run it. Even patched up, there’s some things that just don’t look right - I’ve never managed to get it running with the portals to secret areas looking the way they should.
I am quite envious of you being able to replay it, tho. Think I gave up the last time I tried.


Azure’s documentation is the worst fucking bullshit that I’ve ever read in all my days, and just about every single page or tool (including the CLI) has an integrated slopbot that routinely recommends commands and REST endpoints that don’t exist; it’s slow as fuck, and to do even the simplest things is agonising. But to give them their dues, their recent uptime has been pretty good.
Truth be told, I’ve even come round to thinking that I prefer using Azure to Google Cloud Platform. Using any of Azure’s features is a pleasure akin to cutting yourself with a rusty nail and then falling in a sewer, but at least it has some features. GCP is like they implemented a quarter of the very basic functionality and then got fed up, decided to call it a day.


Ah, but no-one would question Mac support when you’re developing new software. If you can support Mac, which is certified UNIX, then the jump to supporting Linux isn’t all that much extra, and we can prove there’s a growing install base.
Started the ball rolling, and it just keeps going faster.
The fluorescent green hi-vis is usually reserved for first-aiders, but there are exceptions. I was working on a site in the middle of some rapeseed fields once, and we all got issued green - anyone wearing yellow or orange was swarmed with insects in moments.


I didn’t mean it negatively, really - I much prefer that devs add features to polishing them, and the fact that the quests and the world are so interesting makes up for a lot.
Yes, you can see through the level geometry in places. Yes, the enemies repeat the same barks again and again. But hell yes, it’s a lot of fun to play.
Bethesda have been on a serious downhill slide lately. Fallout 4 wasn’t an rpg imho, Fallout 76 wasn’t in anyone’s opinion, and Starfield was a bit of a disaster. I’m whatever the opposite of ‘hyped’ is for ES6. It’s good to play an RPG in this style that’s so blatantly a labour of love.


Enjoyed the first few hours of it. If you’re on the mood for a much more ambitious, Eurojank take on Oblivion, then it’s probably right up your alley. Highlight of the Steam sales for me so far.


Still wishlisted from the time you posted before! Good luck, FirsTimeDev, hope it goes well, and looking forward to it.


Unreal and Unreal Tournament, sure. I feel like all of their many sequels saw a continuous decline in quality, but the originals were great games. Can’t deny that Gears of War has been influential. Epic Pinball and One Must Fall 2097 were good for a laugh for ten minutes, but I can’t help but feel that they’ll have aged badly.
Seems crazy to think that Jill of the Jungle, which is an awful game, is what lined their pockets enough to develop the Unreal engine, and they were riding on the success of that all the way up to Fortnite.
Managed to snag free tickets to see them and Buckcherry warming up for Steel Panther a while back.
Bowling for Soup were absolutely superb; charismatic crowd-pleasers, loads of energy, top songs, great to watch. Buckcherry played for about twenty minutes and then fucked off, which is gutting because it was them that I really wanted to see. And then Steel Panther played for about two hours, faaaar too long for a one-joke band, and went past ‘satirically sleazy’ into just ‘sleazy’, which is not the same.
Take home message is really ‘go see Bowling for Soup’, I suppose.
The very last level, rendezvous at the mountain, isn’t all that difficult. Lots of pausing and scrolling to either end of the map, but as long as you can multitask then it’s doable. Playing through all the Mayhem levels to get there? Man alive. Managed it when I was a young teen, couldn’t do it for the life of me now.
The ‘win’ screen - a static picture of the devs, with a sampled sound of them applauding your efforts - is still one of the most rewarding endings to any game, I think. If you can get there, you deserve that.


GA is already fun size, so those greys must be teeny tiny.
Okay - that’ll be interesting. There’s not much “the future Addams family” in that collection; there’s quite a lot of creepy-and-kooky, a fair amount of 1940s humour that’s aged really badly (misogyny and foreigners with funny ways) and also a fair amount of stuff that I just don’t understand at all. Will be pleased to see the ‘wisdom of the crowds’ for what’s actually going on in some of them.
Bit of a prototypical Far Side in a way. Addams has a fair amount more technical skill than Larson, but can be a lot meaner in his jokes; they’re very much about an ‘everyday picture with funny caption’ or vice-versa.