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Joined 3 years ago
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Cake day: June 14th, 2023

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  • StarCraft 2 was released in 2007, and a quick search indicates the most common screen resolution was 1024x768 that year. That feels about right, anyway. A bit under a million pixels to render.

    A modern 4K monitor has a bit over eight million pixels, slightly more than ten times as much. So you’d expect the textures and models to be about ten times the size. But modern games don’t just have ‘colour textures’, they’re likely to have specular, normal and parallax ones too, so that’s another three times. The voice acting isn’t likely to be in a single language any more either, so there’ll be several copies of all the sound files.

    A clean Starcraft 2 install is a bit over 20 GB. ‘Biggest’ game I have is Baldur’s Gate 3, which is about 140 GB, so really just about seven times as big. That’s quite good, considering how much game that is!

    I do agree with you. I can’t think of a single useful feature that’s been added to eg. MS Office since Office 97, say, and that version is so tiny and fast compared to the modern abomination. (In fact, in a lot of ways it’s worse - has had some functionality removed and not replaced.) And modern AAA games do focus too much on shiny and not enough on gameplay, but the fact that they take a lot more resources is more to do with our computers being expected to do a lot more.


  • We can only hope so.

    I’ve suggested to my team a few times that we should start a new business developing “Atlassian, but good”. They’re up for it. So many of our wider business have never used “anything but Jira”, and they can’t see it for the steaming pile of shite that it is. Not just that it’s a bad tool for developers, QE, project management or customer support, but they couldn’t imagine anything that’s better in any way, or how it would look if it didn’t have so many issues.


  • Yep. Arch on my personal multi-use laptop, Arch on my work Java-development laptop, Arch on my gaming PC, Arch on my home Forgejo / DNS / NAS server. Just easier to not have to remember how to do things in different ways, plus my home server can efficiently act as a repo cache.

    Did have ALARM installed on the home server back when I used a raspberry pi, and while that’s an amazing project, a pi is just a bit underpowered for some uses. Got a mini PC extremely cheap since it wouldn’t support Win11, but it runs Linux like a champ.


  • Well, you’ve had a lucky few months off. Our three just did not stop this year.

    If your cat could explain to ours how to either eat all of the mouse or none of the mouse, that would be amazing. I don’t mind them feeding on low-carbon organic meals hand-prepared by local artisans, the hipsters. But I do mind stepping in all the bits and pieces that they didn’t care to finish.



  • Awesome page, thanks. Have bookmarked.

    Harfbuzz though? That’s going to take some replacing. Hopefully someone will fork an earlier version. The thing that it does (accurate multi-script font shaping) is difficult to do; requires a lot of rule-of-thumb knowledge that’s unlikely to be possessed by a single person, needs a lot of collaboration.


  • It doesn’t take too much of a graphics card to push a ten-year old game about, but you need quite a CPU to handle the emulation. I’ve just upgraded from a Ryzen 7 / 2700X (which struggled a bit, kept 30 fps though) to a Ryzen 9 / 5900XT, which does it quite well. Ironically, the RAM crisis seems to have made CPU upgrades a bit more affordable, since not so many people are buying either.

    Higher resolutions need a fair amount of RAM, but we’re talking “a fair amount of RAM compared to a PS4” - if you’ve a few gigabytes of system and graphics card RAM, that should be plenty.


  • The licensing isn’t particularly difficult for Bloodborne - Sony own it, and their video game publishing arm is still a going concern. I doubt there’s any technical problem, since it’s on the same engine as Dark Souls 3, and that’s multi-platform. Could probably recompile it for PC and release it tomorrow, if they wanted to.

    From consider it one of their masterpieces, and want to do any ‘HD’ remake themselves. They’ve had quite a few offers (I understand) by other companies who’d like to do it, but I think they’re aiming higher than unlocking 60 fps and a quick upres of the textures.

    Sony have a bit of a complicated relationship with ‘primarily single player games’ and ‘multiplatform ports’. Since Xbox appears to be dying, they’ll have the only next-gen walled garden in town. Why share, when they could sell systems?

    Any consolation, ShadPS4 can run BB at 4K / 60fps right now, if you want it? Need a bit of a beast of a PC, but can confirm you can play it all the way through, not too many issues.



  • I’ve installed both Arch (systemd) and Void (runit) on the same laptop as an experiment to see whether you could have them both coexisting on the same filesystem. (Which you can - main difficulty is keeping their kernel names separate in /boot.) There was very little difference between them in time-to-desktop. Arch was faster, if anything. And I run more services on a desktop than I would on a server.

    Choosing init scripts over systemd is fine for philosophical reasons or if you prefer it for maintenance, but speed isn’t an issue. Init scripts are simpler, but systemd goes to great efforts to start things in parallel. Critical servers should be load-balanced and redundant anyway so that you can restart them for updates; whether they take a second longer to start-up doesn’t matter.



  • Depending on the engine, some of those chunky 3D graphics have quite an appealing style. My gaming rig can render eg. Doom3 in 4K at 144 fps with no effort at all - power draw is the same as when the system is asleep. The super-smooth animations on chunky polygons look great, which was never feasible back in the day.

    Shame Doom3 isn’t a better game - the strong art and engine don’t make up for the very mid gameplay.




  • There’s some very important transatlantic cables that come ashore in New Jersey; data centres built there will have excellent links to both the Eastern US and a lot of Europe, making it quite a desirable location.

    Data centres have a few constraints on their locations. Network connections, of course, and power and water for cooling. Their margins are also a bit dubious (Ed Zitron did an excellent investigation in a recent article) but they benefit from low taxes and sweetheart deals with the local municipalities. Doesn’t take much to make that deal look shaky and be rid of the DC. Well done though NJ, keep it up!





  • Each package has an average of 1.1 Gb of binaries? Maybe delete a few of the old versions, then. But I think the most serious ask there is the network infrastructure - lots of big downloads around the world soon add up.

    The Arch linux package is about 150 Mb; they’ve a few larger ones, but most come in at a few megabytes. (Have just checked my Pacoloco shared cache - average of 773 packages is 5.8 Mb. That serves a network server, a gaming desktop, my personal development laptop and my work development laptop, so it’s a cross section.)