• 1 Post
  • 194 Comments
Joined 3 years ago
cake
Cake day: June 14th, 2023

help-circle

  • The squinting cat has quite a pointy face. Testosterone makes cats have ‘rounder’ faces; can be hard to tell on cats that were speyed quite young, but males capable of having children tend to have quite chubby cheeks. Plus, the black cat looks to be going for a nipple underneath; and of course, it’s actually present in the picture, whereas dad cats are all ‘wham bam thank you ma’am’ and will usually be miles away once children appear.

    Far be it from me to assume pronouns, but that doesn’t really look like a dad cat to me…



  • It was quite prone to crashing-to-desktop and certain PC configurations had bizarre graphics issues, but I did play through it on hardcore in the week of release and had a great time with it. Just needed to quicksave a lot.

    The kind of bugs that it did not have a lot of were quest bugs. Bethesda’s own games are ‘wide but shallow’, and very few quests in the world seem to interlink with each other, but despite that, they’re very easy to break accidentally, or cannot be completed due to flag issues. Oblivion managed to wrangle up a complex plot with tonnes of interrelated parts, and it mostly just worked.

    What F:NV could have been if it had been made in a good engine… Most of the times where it got dinged in review scores were for bugginess and instability. Trying to build a castle upon sand; there’s only so much you can do before all the cracks appear.




  • Okay - that’ll be interesting. There’s not much “the future Addams family” in that collection; there’s quite a lot of creepy-and-kooky, a fair amount of 1940s humour that’s aged really badly (misogyny and foreigners with funny ways) and also a fair amount of stuff that I just don’t understand at all. Will be pleased to see the ‘wisdom of the crowds’ for what’s actually going on in some of them.

    Bit of a prototypical Far Side in a way. Addams has a fair amount more technical skill than Larson, but can be a lot meaner in his jokes; they’re very much about an ‘everyday picture with funny caption’ or vice-versa.






  • You’ve missed out the “don’t charge devs the Unreal licensing fee for games sold through Epic Store”, which would be another 10% on top of every sale. If they had any sales, of course. But yeah, an extra ten percent of nothing remains nothing, and they all go back to Steam.


  • Josuttis’s books are normally pretty good, lots of examples and a clear explanation of why you might want to use something, but oof that looks akin to a kick in the essentials.

    Even if you’ve no other reason to update to C++20, the fact that if constexpr gets rid of half the things you’d previously need to use SFINAE for, and concepts gets rid of the other half, makes it well worthwhile. Amazing how much it stops hurting when you stop doing ridiculous things.



  • addie@feddit.uktomemes@lemmy.worldHigher!
    link
    fedilink
    arrow-up
    12
    ·
    21 days ago

    Just need to replace those four supports with a single pillar made out of soap, cut down all that disgusting greenery, and pump a bit of magma about to brighten the place up, and you’d have the beginnings of a respectable fortress. The obsidian-and-steel scheme is a nice touch.


  • Sands of Time is straight-up one of the best games of all time, and that’s even including the not-great combat which makes up a lot of it, and a few puzzles which just grind the whole thing to a complete stop. Its quality is not completely representative of its era.

    What is representative of its era, is that it’s a complete bastard to run nowadays. Requires a GPU with hardware transform and lighting, but also a single-core CPU, which means you need a very specific age of computer to run it. Even patched up, there’s some things that just don’t look right - I’ve never managed to get it running with the portals to secret areas looking the way they should.

    I am quite envious of you being able to replay it, tho. Think I gave up the last time I tried.


  • Azure’s documentation is the worst fucking bullshit that I’ve ever read in all my days, and just about every single page or tool (including the CLI) has an integrated slopbot that routinely recommends commands and REST endpoints that don’t exist; it’s slow as fuck, and to do even the simplest things is agonising. But to give them their dues, their recent uptime has been pretty good.

    Truth be told, I’ve even come round to thinking that I prefer using Azure to Google Cloud Platform. Using any of Azure’s features is a pleasure akin to cutting yourself with a rusty nail and then falling in a sewer, but at least it has some features. GCP is like they implemented a quarter of the very basic functionality and then got fed up, decided to call it a day.




  • I didn’t mean it negatively, really - I much prefer that devs add features to polishing them, and the fact that the quests and the world are so interesting makes up for a lot.

    Yes, you can see through the level geometry in places. Yes, the enemies repeat the same barks again and again. But hell yes, it’s a lot of fun to play.

    Bethesda have been on a serious downhill slide lately. Fallout 4 wasn’t an rpg imho, Fallout 76 wasn’t in anyone’s opinion, and Starfield was a bit of a disaster. I’m whatever the opposite of ‘hyped’ is for ES6. It’s good to play an RPG in this style that’s so blatantly a labour of love.