apotheotic (she/her)

Too cute to be cis 🏳️‍⚧️🏳️‍🌈

  • 4 Posts
  • 331 Comments
Joined 3 years ago
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Cake day: July 11th, 2023

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  • If I spend my own time building a rickety wooden bridge across a river and people start using it, I don’t owe them anything and I don’t have to maintain the bridge.

    If I then spend my time reinforcing the rickety bridge to make it more reliable and sturdy, and perhaps wider so it can support small carts and horses, and more people use it, I still don’t owe them anything and I don’t have to maintain the bridge.

    Then perhaps I spend my time turning it into a full concrete/tarmac bridge that can support vehicle traffic and it gets widely adopted so much so that people basically expect to use it in their day to day. I still don’t owe them anything, and I still don’t have to maintain the bridge.

    Then I make some further changes to the bridge by using the “tool that sometimes makes bridges better and sometimes makes it fail without warning”, and the people who have come to rely on my bridge start being unable to use it because it randomly drops them into the river. I still don’t owe anyone anything. I still don’t have to maintain the bridge. But I would certainly think people are justified to complain that I did something quite fucking annoying and potentially harmful.








    1. I absolutely can tell when DLSS is on vs off. The swimming artifacts are blatantly obvious. I think it is a fantastic technology, I do not agree with the direction of AAA games making non native resolution rendering part of their performance benchmark. Seems to be an issue here and there broadly in AAA games but it seems to be the default for UE5 devs. Also here we have the first fuck you for simply assuming I’m too out of the loop rather than just having an informed, differing, opinion.

    2. I brought attention to TW4 because I’ve seen the examples of optimisation cdpr are doing. Here is the second fuck you for simply assuming I’m out of the loop rather than having an informed opinion. If the Witcher 4 has hardware requirements that are appropriate for the visuals, then it will be the first blockbuster AAA in several years to do so, and I will celebrate their success and be glad to continue enjoying their art.

    “I doubt it’ll allow you to disable RT entirely” is a huge problem. Rasterized lighting looks about 80-90% of the way there compared to full RT/PT with all the fancy pbr textures and all, but has a performance cost which is dwarfed in comparison. Offloading what could have been a dev’s handiwork onto the customer’s hardware willy nilly is part of the bigger problem. And we aren’t seeing cheaper games as a result of the corner cutting, despite the extra burden on consumers.

    My experience doesn’t match yours wrt the 2080 being capable of handling current day rt only titles well, quite the opposite in the case of my friends with 2080s, but thats anecdotal from both sides so its moot.

    I don’t expect RL to run as well on ue6 as it does currently. Obviously. That’s why I said it. If they do some big visual overhaul then we can’t compare apples to apples, sadly. But if it is just an engine swap without investing in PBR materials and stuff like that, then why would it be reasonable to expect UE6, a newer, hopefully more refined engine, to run worse than UE3?

    Anyway. Despite your assumptions about me, we are both clearly informed on the topic(s) and have drawn differing conclusions. If you’re going to continue to engage with me with the same lack of good faith as your first reply, I’d kindly request that you simply do not. Have a good day.