Large dynamic range is a good thing, in audio and video. There are a number of ways to reduce dynamic range, if you really need to. Expanding dynamic range after capture is possible, too, but more fraught.
Shannon information theory gives us ways to perfectly reconstruct the lower range version from an expanded range version, but it also guarantees that reconstructing the higher range version from a reduced range version cannot be perfectly accurate across all inputs. (Assuming a fixed output range capability.)









I came to say something similar: if a flaming head fell into the cooling tower, it would just fall down to the bottom surface and not interact with anything more explosive than a steam pipe (on only then if it impacted the inside of the tower.
The flaming head in the comic continues to burn without fuel or oxygen, but a normal flame might even be put out by the intake breeze at ground level.