

I’ll join the chorus recommending Godot. A lot lighter than Unity or Unreal, it’s open source, well documented and quite capable. It’s got a lot of features, in a lot of ways it isn’t “dead simple.”
I might recommend starting off using Python’s Pygame library. Do something like create Flappy Bird in it, that will give you a pretty good idea of how a video game works under the hood, and it’ll run on a potato.
For pixel art you might go with LibreSprite or Pixelorama. These will allow you to create tile sets for backgrounds as well as character sprites.
If you’re looking to get into 3D art, you’ve basically got to go with Blender.













I did call Godot lighter than Unity or Unreal, which I believe to be factually accurate. I have run Godot on a 2014 era laptop, it runs well on a system of that vintage.
It is a full featured 2D/3D game engine and development environment, which can be a lot to take in. A lot of what I learned about game development I learned from a Youtube channel called Clear Code, who made the same snake game in both Pygame and Godot.
Python and Pygame does away with the cluttered IDE, and you can build a functioning game in one file, then you translate those concepts to a more full-on game engine which is going to be a bit more practicable for making larger games with things like tilesets and more complicated physics and collisions and whatnot. I’d hate to try making a Zelda-like game in something like Pygame. Fear the men who made A Link to the Past in 6502 assembly.