Linux gamer, retired aviator, profanity enthusiast

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Cake day: June 20th, 2023

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  • Each game can stand on its own. Nintendo is well aware that its audience will always include children playing their first Zelda game on their first console.

    If any of the games refer back to a previous one, it will almost always be Ocarina of Time. OoT depicts the origin story of the series’ main villain, so the boss fight at the end of that game marks the “Year Zero” for the series kind of the way the Battle of Yavin does in the Star Wars fandom.

    Because Ocarina of Time involves time travel, it actually forks the timeline into three paths: Link is defeated, Link defeats Ganon and the timeline continues from there, Link travels back in time to prevent Ganon from rising to power in the first place. Later a fourth branch was established: Prequels, set before the events of OoT.

    At least one game is a fever dream, at least two games take place in other, faraway kingdoms, at least one game can be interpreted as a fever dream or a faraway kingdom, and then Breath of the Wild and Tears of the Kingdom seem to be a reboot of the series because ToTK retells OoT’s story and retells it wrong.



  • Okay so. A primer on the Zelda franchise:

    Nintendo dislikes video games with stories, and they nakedly hate video game franchises with overall lore. Nintendo wants to make video games that are mechanically fun, “it’s fun to jump on the thing.” “It’s fun to swing a sword ad the thing.” “It’s fun to throw a ball at the thing.” Look no farther than their primary flagship franchise, the Mario series, for games with an excuse plot and highly polished primary gameplay loops. You can tell they truly, madly, deeply resent their secondary flagship franchise, the Zelda series, for being a more narrative driven adventure saga that attracts gamers who like deep overall lore.

    Ocarina of Time is the most important game in the Zelda series’ deep overall lore.









  • Vodka is meant to be colorless and flavorless, ideally pure water and ethanol.

    Whiskey is made to retain flavors from the grain it isade from, and aged in charred oak barrels to impart flavors from the wood. The region of the world and the process used causes a variety of flavors.

    Scotch, from Scotland, is made primarily or entirely of barley. The malted barley is toasted over a peat fire, which is where scotch gets its peaty or smoky flavor from, and that flavor often depends on where around Scotland the peat is sourced from, Islay Scotches are noted for rather aggressive flavors. Scotch is aged in used whine, sherry or bourbon barrels, so they often take on characteristics from the barrel’s previous contents.

    Irish whiskies are made of partially unmalted barley, which lends a unique kind of floral note.

    American Bourbon is made of at least 51% corn and aged in new white oak barrels. The United States is almost all warmer than the Britain and Ireland (not a lot of whiskey is made in Alaska) so the booze interacts with the barrel differently and extracts different chemicals. Bourbons are noted for cherry, apple, vanilla and caramel flavors. Not all whiskey made in the United States fits the definition of bourbon; there’s a lot of interesting things happening in the American “Single Malt” category which is Let’s Try To Make Scotch, But On A Continent. Not a lot of peat bogs in the US, so hardwood charcoal is used to smoke the malted grain instead, and again America’s climate means it ages differently, so the result is quite different from Scotch but still quite interesting.

    Canadian Rye whiskey is often citrusy or spicy.