

Game Oracle’s initial research, even at a surface level, is eye-opening. It studied almost 10,000 Steam releases between January and October 2025, discovering that games disclosing AI use averaged just 4 reviews in the first post-launch month compared to 7 reviews for games without AI.
What I want to know is whether this study involved any sort of pre-screening quality filter for the games considered. If that’s not accounted for, there’s definitely going to be a larger volume of very low effort asset-flip-equivalent AI games just because it would be faster and more scalable to make them that way, which would skew the numbers and not show whether people are avoiding games due to the AI label independently of their quality otherwise.
Edit: I realized I didn’t check the text of the study so I went and did that, looks like this is addressed:
We mitigated this however by filtering “slop” out of our dataset based on publication frequency and absurd initial prices (>$100; there is a little over 100 games in this group and most are scams). We removed developers whose historical publication rate is greater than 1 game per every 6 months working














This is something I’ve been thinking about lately. It’s a huge problem that looking into how a given software project works or specifically what it does is normally beyond the reach of most people, or in the case of software that is very elaborate or wasn’t written to be read, beyond the reach of almost everyone. It could help a lot to have some kind of tiered specification/documentation going from more concise to more detailed that can at least be independently confirmed in an automated way to have been derived from each other.