• 4 Posts
  • 580 Comments
Joined 3 years ago
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Cake day: June 30th, 2023

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  • because if you want to succeed let alone survive in life the attitude needs to change or it needs to hide.

    Framing things this way is a big mistake and I don’t see why it isn’t more obvious to people that it’s a mistake. You want someone you care about to believe that there is a binary choice between a sustainable existence and resolving their emotional needs? You couldn’t make a more persuasive argument for suicidal thinking and self destructive behavior if you tried. And it isn’t even true because they are mutually dependent priorities. It took me too many years and therapy to figure this out, you should really consider approaching the issue from a different angle than this one.







  • Any service could leverage their pre-existing DRM scheme to let you sell your copy to someone else

    But this would not be interoperable with other services, and to make it interoperable would require mutual trust and coordination between them that does not exist. Not to say that NFTs specifically are a solution here (video games are fungible after all, and porting physical ownership properties to digital goods is a problem these companies don’t want to solve to begin with), but there are actual reasons to use credibly neutral infrastructure and standards.






  • I’d like to propose a combination of the two. A language model that parses natural language but checks back in with the user to see if it has understood. This can be done by converting high-ambiguity sentences to low-ambiguity ones when appropriate and storing the latter as source. When the interpretation program is confused, it can check back in with the user to ask what they meant.

    This is something I’ve been thinking about lately. It’s a huge problem that looking into how a given software project works or specifically what it does is normally beyond the reach of most people, or in the case of software that is very elaborate or wasn’t written to be read, beyond the reach of almost everyone. It could help a lot to have some kind of tiered specification/documentation going from more concise to more detailed that can at least be independently confirmed in an automated way to have been derived from each other.


  • Game Oracle’s initial research, even at a surface level, is eye-opening. It studied almost 10,000 Steam releases between January and October 2025, discovering that games disclosing AI use averaged just 4 reviews in the first post-launch month compared to 7 reviews for games without AI.

    What I want to know is whether this study involved any sort of pre-screening quality filter for the games considered. If that’s not accounted for, there’s definitely going to be a larger volume of very low effort asset-flip-equivalent AI games just because it would be faster and more scalable to make them that way, which would skew the numbers and not show whether people are avoiding games due to the AI label independently of their quality otherwise.

    Edit: I realized I didn’t check the text of the study so I went and did that, looks like this is addressed:

    We mitigated this however by filtering “slop” out of our dataset based on publication frequency and absurd initial prices (>$100; there is a little over 100 games in this group and most are scams). We removed developers whose historical publication rate is greater than 1 game per every 6 months working






  • you are taking a risk either way. You are placing your trust in the dev and the few that can read code.

    There is definitely a trust issue and a need for ways of conveying and building trust in smaller software projects. I think a much better solution there would be discussions about the code and how it works that aren’t hostile interrogations with foregone conclusions in pursuit of a broader anti-AI agenda. If someone just put a lot of effort into making something the details of that process should be on their mind, it should be possible to make them more accessible to people and convey that there is non-artificial understanding behind the project. Automatic hostility and suspicion makes those kinds of conversations harder and less likely.



  • There’s ways for a comic to be good that go beyond just the strength of the joke. I really like the art style, the color scheme, the ways the emotional state of the characters is expressed, and the background details. It just conveys a sense of this setting and the people in it really succinctly. It would probably be bad if it was a comic with the same joke but much worse execution.