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Joined 2 years ago
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Cake day: June 30th, 2023

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  • We’re replacing that journey and all the learning, with a dialogue with an inconsistent idiot.

    I like this about it, because it gets me to write down and organize my thoughts on what I’m trying to do and how, where otherwise I would just be writing code and trying to maintain the higher level outline of it in my head, which will usually have big gaps I don’t notice until spending way too long spinning my wheels, or otherwise fail to hold together. Sometimes a LLM will do things better than you would have, in which case you can just use that code. When it gives you code that is wrong, you don’t have to use it, you can write it yourself at that point, after having thought about what’s wrong with the AI approach and how what you requested should be done instead.





  • The tool calling part might be doable (though I’ve personally struggled to get it working passably with local models), but if the goal is to tell a compelling story or create an interesting experience, especially if doing so in a very open ended way, that isn’t trivial. The only LLM based game I’ve personally played that seemed good was mostly on rails and partially scripted, most of them just aren’t very interesting to play, because the model doesn’t have a good idea where it’s going with anything and is often not very creative, the stuffy personality of the instruct model seems to infect the dialogue and apparent thought process of the characters. For a specific example I’d recommend watching streams of the game Suck Up, which has a genuinely cool concept and solid execution, but you can see people being frustrated running into its limitations as something to interact with creatively.

    I’ve tried a couple times to start game projects involving LLMs, and get the feeling that there is a lot of exploration that needs to be done into what can be done well and where that intersects with what is actually fun. Kind of don’t expect EA to be the one to do that.


  • The fascist mindset is about superiority, not violence.

    Nah, those guys hate themselves, the idea they’re superior is surface level cope. Look at the content right wing extremists are consuming and how they are using it; it’s the emotional weight of violence being employed for self inflicted brain damage, dogmatic cult building through manipulation and artificial trauma eg. hazing.



  • I mean, you’re wrong if you think I don’t think these are urgent problems, being caused by fascists. If you’re in a position to effectively resolve them, great, I will give credit to actions that qualify as stuff that is likely to actually work and not be counterproductive.

    What I’m talking about is less urgent, but I don’t think inadvertently contributing to fascist culture is the sort of thing that’s a direct solution to urgent problems anyway.


  • To me it seems at least kind of suspicious if someone has a shared hobby with fascists of sharing videos of people being assaulted or killed and talking about how much they deserved it, and are enforcing groupthink in a similar way. It feels like they are playing the same game and must share many of the same ways of thinking, even if they are nominally on different teams. Maybe that isn’t what Antifa is really about, but people I’ve known who self identified with it have been like that. I worry that engaging with and relating to politics that way is all heading to a similar place regardless of on-paper beliefs, so the way this comic depicts a physical refusal to even acknowledge the thought is kind of chilling.