

Yeah I pretty much almost never buy AAA games anymore outside of some very specific creators/franchises. Price is definitely a part of that, but the bigger things are creativity and business practices. Indie games are where all the new ideas are and where you get honest expressions of the artist’s intent. And you generally don’t need to put up with bullshit micro transactions, DRM, etc.
I’m not gonna pay $60+ for Call of Duty 500 when I can find full, fun, inspired indie games for less than $30. I will still buy the handful of more creative AAAs that do come out sometimes.







Ah. I didn’t know they said that. It’s definitely shitty to go back on that promise. Although in a vacuum, I think this is the kind of non-cosmetic content that’s somewhat acceptable to me as paid DLC. It’s not a competitive game and assuming the class is balanced, it’s just adding content that gives more variety. I’ve been fine with paid DLC in other big games as long as it’s a worthwhile amount of content for the price and it’s sold in a straightforward way without any funny business. Given that this game has online co-op, I think it makes sense that they’re gonna keep the content expansion free so it doesn’t divide people who would want to play together (also I guess there is trading, but I’m a CoF player so…) and then this is something that mostly just affects someone’s individual experience. Like if you were going to be happy enough to keep playing the game with existing classes, then this doesn’t really affect you.
So in principle I’m ok with this… but like I said, the bigger issue is them going back on their word.