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Joined 3 years ago
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Cake day: June 4th, 2023

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  • I installed them through a Windows VM, not sure if they have different firmware for PS5 and PC.

    I had a similar issue to yours where the controller would not connect or connect and not register as input. It worked fine for me after the update.

    Only problem was that I needed to unplug and plug in the Bluetooth dongle everytime I restarted the PC, for the controller to connect correctly.

    Do you have problems with other Bluetooth devices until you re-plug your adapter?


  • I am happy if someone uses AI first to come up with a coherent message, bug report, or question.

    LLMs do not add anything of value to bug reports, they add unecessary padding requiring me to filter out the marketing speech to get down to the issue. I would much rather have the raw brain dump of theirs.

    If somebody sends me their ChatGPT text I now ask them to send me their prompt instead so I don’t have to waste my time on their lengthy text that has the same amount of information as the original.

    I am annoyed if it’s ill-researched/understood nonsense, AI assisted or not.

    Being coherent is rarely the problem in bug reports, it’s the user not properly typing out what the actual issue is.

    I have gotten bullet point list bug reports that read like they were written by an insane person that were more useful than a nicely written ChatGPT message with 0 information in it.




  • I have not seen FSR 4+ or DLSS 4+ upscaling live yet but anything before that looks horrendous, so blurry and full of artifacts. Even going from native to the highest quality upscaling degrades image quality significantly.

    I much prefer not using them, leaving me with a clean image and turning down other settings like shadows instead. At least, if the game allows it.

    I do quite like the native AA mode of FSR3 though, looks quite sharp without oversharpening.

    It’s nice that the options are there but I would much prefer if developers would focus on properly scaling graphic settings again instead of 5 different shadow settings that don’t do anything to improve performance.
















  • It’s fairly straightforward nowadays and will get even easier this year.

    In KDE, you can just enable HDR and hit apply. There’s also a calibration tool integrated that is a little bit barebones but it does the job.

    For gaming, you currently still need Proton-GE until Valve’s Proton ships with the necessary libraries. You can easily download them using ProtonUp-Qt.

    Once that is done:

    • Restart Steam
    • Right click the game -> Properties...
    • Set the launch options to PROTON_ENABLE_WAYLAND=1 PROTON_ENABLE_HDR=1 %command%
    • Under Compatibility set the checkmark “Force the use of a specific Steam Play compatibility tool” and select the Proton-GE version you just installed before.

    That’s it, you can now enable HDR ingame.