

Meh, sure it was an operational loss for sony. But there’s a slew of condintions so different from the ps3 to the steam machines that it’s very hard to compare them. First of all, the Linux PS3 never actually worked. It was janky and required a ton of workarounds and hacks, not really a viable desktop PC. The famous calculation clusters were created by universities and technology enthusiasts. The processing units are too niche for day to day use, having virtually no consumer software for them.
Second, Sony got pushed into a higher cost of manufacture than planned because of a shortage of blurays and the rise in costs of their unique silicon manufacturing. Some say it was more than 100% over their expectations. And I still remember people in the gaming scenes complaining that it was too expensive.
Third, speaking of bluray, the ps3 was way too ambitious technologically speaking, to not be a good target for this type of scalping. First commercial bluray, first HDMI output, a “supercomputer for the living room” vision. If anything, it was the cheap bluray angle that drove scalping and shortages, not the OtherOS capabilities.
I still think it is an unfounded concern with the Steam Machine. Valve already said, it won’t be sold at a loss. It has no specialized technological advancement in particular. It is a mid range entry PC at the most. Having worked with many IT teams and business acquisition teams, it is just not a very attractive proposal. It will be seen as a gaming toy. No exec wants to buy toys for employees.





Anti-cheat, even kernel level anti-cheat has worked on Linux for a very long time. Some of the most popular products used by AAA have been available for years. They just intentionally refuse to make their products work on Linux.
Remember Genshin Impact, for example. It literally has an internal flag that instantly closes the game if it detects it is running on Linux. There’s no technical limitation for any of those big multiplayer titles from working, they just don’t want them to.