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Joined 3 years ago
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Cake day: June 11th, 2023

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  • They work but are a pain to get going. They use a C++ third party library that requires a lot of dependencies. I once managed to create a prefix with the required shit installed. But the settings were a crapshot, some installers would work but some others would require changes or replacements to libraries. Then moving and managing the installation was too much manual labor. It was annoying so I dropped the project.


  • Your country is lying to you. No surprise there, as all governments lie. There are plants specialized in recycling only the caps. For certain regulatory markets, the caps are easier to recycle than the bottles. As with anything, it’s all about what infrastructure is in place, and how well it meshes with already existing manufacturing. You do what is best suited to your local waste management. But be aware that it is by no means global or a universal (chemical or otherwise) limitation. Governments need to regulate both sides to make recycling viable.




  • dustyData@lemmy.worldtomemes@lemmy.world40 year old hero
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    10 days ago

    Nothing like the Taken 3 scene of him jumping a fence from 19 different angles, each shown for less than 1 second to hide the fact that Liam Neeson absolutely cannot jump a fence to save his life? I think that was the craziest stunt on the entire trilogy. TIL, in cinematography it is called a “blender cut”. Because it looks like they just put all the clips on blender and stitched them at random.



  • Launching in a workable state is criminally underated by publishers. A bad game can eventually be patched after launch, sure, but a botched first impression takes decades to switch in the public eye. Look at cyberpunk and witcher games. Beloved after decades of bug fixes, but not everyone has the good will of CD projekt red to burn through. A bad first impression can turn a good if unimaginative game into “that ugly game that was broken at launch” forever. And let’s be real, 90% of a game’s lifetime profit comes during the launch window.




  • It makes me sad that e-ink is so niche that it will never reach a truly cheap price. Last time I checked it seem to have already achieved its mass production potential. It is so hard to manufacture already, and newer developments just find ways to make fancier screens that are even more expensive and complex to make. The process to make them is already as efficient as it can be.