NFS is insecure out of the box so typically tunnelled over TLS (not seen it done over SSH since why bother if there’s SFTP?).
I’d rather a desktop app or a terminal app for remote file systems than install a kext on a mac. Like, kicking stuff out of the kernel was an excellent idea.
FUSE would knock over my old mac anytime a transfer was longer than an hour or two. Not to mention the vulnerabilities poorly developed or maintained kexts introduce.
Do not test me. My rage knows no bounds.
I mean, who wouldn’t? Two sounds for X in one name? Surely it’s eckserocks or its zeroz. Make up your darn mind!
If this passes, piracy websites can rebrand as AI training material websites and we can all run a crappy model locally to train on pirated material.
I went wild and started using it for servers about 5 years ago and I shit you not, it’s far more stable than I would have thought. I parse the blog for update notes if there’s any big changes to anything I’m using but given most stuff is offloaded to containers, I pretty much yolo a yay -Syu
every week. Zero issues.
I had more issues with Debian and Ubuntu due to bugs in stale packages or weird default configs than I have running bleeding edge vanilla via Arch.
Run Docker containers on it, one for media server, one for DNS sinkhole etc.
Agreed. They’re also solving problems that may not even exist, building a tech stack that needs to be maintained in addition to the game itself and adding all the baggage of supporting users who have needs that aren’t catered for with that stack (for instance a specific Windows-only tool).
The game engine should abstract most of these problems away. The rest can be solved with standards like what linter/formatter for code, art asset formats and specs, etc.
Solve problems as they arise. Time is best spent writing the game.
Me too. Just use tab and complete commands that way. Fish or zsh with oh-my-zsh is your friend.