

I can imagine future TVs refusing to work without an always-on internet connection.


I can imagine future TVs refusing to work without an always-on internet connection.


And then they can sue the hosting company Valve uses for distributing the assets without a license, and the ISPs that transmit the assets without a license, and the speaker manufacturers for playing the assets without a license, and …


I would be curious to see how often people actually upgrade their frameworks.
For me, I’ve upgraded my mainboard to a newer CPU generation for better integrated graphics (old one is in a case as a home server) and I upgraded to their matte screen when they released those.


Other people have good points, but even if you don’t care at all about open source or MS, Github’s reliability lately has been really bad. I think they’ve had 3 outages this month already? It’s been disruptive at my workplace and we have concerns about how we’d deploy a fix if we had an outage at the same time (since our deploys are automated using GH Actions).


They don’t need to; most developers rely on Github.


I never understood why people use Tailscale
I use it for the NAT busting and direct connections. This means that my devices can talk directly to each other, even when there’s NAT and dynamic IPs sitting between the devices with no port forwarding. This is not possible with Wireguard alone; usually you end up with a hub and spoke network model.
As for them man-in-the-middling, the client is open source (for Android and Linux at least) and traffic is end-to-end encrypted. If you don’t want to trust them with distributing the keys (completely valid concern) then it’s possible to configure things such that you must sign the keys of clients yourself for your devices to trust them (see Tailnet Lock).
In my case, because I like self-hosting, I self-host an open-source coordination server called Headscale. So in at least my circumstance I really am only using my infrastructure and open-source code.


I think you missed the point of his post. His issue is that the numeric operations the phone executes to run the LLM is producing garbage. Arguably this could break all kinds of neural networks, such as voice transcription. He’s not complaining that the LLMs are themselves unable to properly perform math.


Do they sleep inside the house? Like, are they housepets jumping up on your table and bed?


Sadly, at least in the North American market, Google’s Pixel phones are basically the last good phones you can reliably install your own ROM on.
I know tons of couples that use apps that let them look up each other’s location.


I use and love Arch, but it’s definitely not for everyone.
This is just Numeria in Pathfinder. From the Pathfinder Wiki:
.
No homebrew required.
I believe the levels of radiation are several orders of magnitude different. I don’t think you can even use a digital camera for a robot near these open reactors as the signal is completely swamped by the radiation, while in space you would just have a couple of inaccurate pixels at any point in time.


R (largely and by default) relies on CRAN, and they are extremely selective about what packages they accept, including testing new package versions against downstream packages before publishing an update, etc. That largely mitigates many of the concerns of some random 10 layer deep dependency getting swapped for something malicious.


No they mean the Terminal App itself. It feels great to use, I use it all the time on my work laptop when running WSL.
Windows + major consoles, and Steam Deck verified via Proton.


I remember reading that DRM is really only helpful at launch time anyway as it can slow down (but not stop) pirates, ideally forcing those most excited ahout your game to pay. Once your sales are slowing / pirates have already broken the DRM there really is no further point to it, unless maybe you’re regularly publishing updates and the DRM is still slowing the pirates?
Yep. My friend is an indie game developer and while his studio’s next release is “Windows only” (and consoles) they are testing to make sure it runs well on the Steam Deck via Proton / will be Verified.


I have doubts that Valve will officially support SteamOS on anything but their own hardware (and maybe some partners’), in which case unless you plan on buying a Steam Machine you’re going to be stuck for a very, very long time.
Every day