

in my game engine, alongside with Entity Component System
You make your own game engine?
Yeah, I came across the concept of ECS while I was trying out a game engine called Bevy. It was interesting but like many framework made using Rust, it has too many abstraction or macros. It’s not always a bad thing & I totally get why it’s like that, but I want something more lower level for learning purpose.
So I searched around for more low-level stuff and found this talk by Andrew Kelley. Also I’m currently trying to create some city-sim game using Raylib and Zig, and I plan to try to apply to the game I’m making. It’s my first time trying to properly make a game so it’s gonna take a while lol

Ah, will take a look. Thanks