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Joined 2 years ago
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Cake day: November 20th, 2024

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  • Probably doesn’t have much place for a hardware community, but shaders? I specifically like the offset pattern (triangular filter, lottes w/shadow mask type 4, or consumer-1 for the hardware upscaler) aesthetic.

    I also wonder if anyone makes ‘fantasy’ (like fantasy consoles) CRT shaders. For instance, imagine triangular filter where the RGB pixels can also double as MYC pixels respectively (for brighter colors like white, though I would still prefer that to be used sparingly). Probably other things like leaning into hexagon aesthetic or visible grille stuff, though that probably isn’t too viable for 1080p displays (I can’t find good 4K screenshots of the existing shaders to see if they actually have dots for the shadow-mask/triad unlike the 1080p version which is pure pixels).


  • For me, the most important aspect is Flash being vector. That an SWF file uploaded via dial-up can still run at modern resolutions their creator certainly couldn’t export a video for. Unfortunate that so much Flash stuff never-did (+never-will?) release in SWF form (and hours-long content takes up a sizable chunk of data for exported video even with modern encoding).

    This also has me thinking about using old software again, specifically a Macromedia variant especially as it is less bloated (install-wise) than less-dead editions. Though I continue thinking that it still might be better to use some new open thing like Wick Editor instead.

    That and I also lean more towards untextured polygons (+vertex color), both 2D (Godot specifically, a bit clunky for some aspects but in-engine animation is possible) and 3D (Blender-first, put into Godot or something like Raylib). Though I lack ideas and have mostly been tinkering with specifics on workflow (shaders/materials and import process, 3-digit-hex color palette) and am still wanting something better for semi-modular map editing.


  • Something else: if I had decent amount of music in a game I’d probably go with a MIDI soundfont.

    These can be pretty hefty too, though there is the Arachno soundfont which is ~71MiB for a decent selection of instruments. Which I’d trim down to only the ones I actually use (especially since it directs you to credit soundbank creator info individually). Though I think many of the instruments probably depend on dynamics (like note velocity from a MIDI keyboard) to sound good.

    Similar for synthesized sounds (non-AI), like sfxr variants, though those might fall on the retro side. And that won’t offer complex stuff, voices maybe could use something like DECtalk but I can’t imagine getting that up-and-running and also getting it to be multi-platform (I don’t like how most modern TtS options sound, MacInTalk/PlainTalk was also iconic though I’ve never had the hardware EDIT: I just noticed this so maybe it’s not impossible. Maybe even use the available WASM as a library via WASI?).


  • Seen this here before, I don’t live on the planet where this structure makes sense. By which I mean reading file-names from spreadsheets, one-part-of-many being multi-gig, and file sizes not even stated. I guess maybe torrents could save this if you can actually use that to select which files you want, which would still be a gamble.

    Specifically because I don’t have fiber internet. So no, If I make anything I’m going to make mediocre audio. Both in terms of content and a significantly lower sample rate, though the last thing I made I had to step it up a bit for drums so they didn’t sound like they were underwater (although probably would still sound bad to someone with speakers more expensive than my entire computer and then some).

    Side-note, the link is broken because you didn’t include a https://.


  • insomniac_lemon@lemmy.cafetoFediverse memes@feddit.uk•Block the Bot
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    2 months ago

    why does it make it more difficult to properly block users from that instance?

    Because on Lemmy at least, blocking (beyond individual users) generally isn’t that effective. Doing so wouldn’t hide users of a blocked instance if they posted in this community for example. Even community blocking is a bit weird… I often see image posts from a blocked comm because the image itself isn’t hosted on that comm, though none of the comments will be visible (luckily in that case it actually isn’t a big issue).


  • insomniac_lemon@lemmy.cafetoFediverse memes@feddit.uk•Block the Bot
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    2 months ago

    I don’t disagree when it comes to comms, but with instance bans there can be no interactions even on 3rd party places and you can’t even block users of that instance effectively (on Lemmy at least, which also has no other indication) Which means you must keep a mental note that a thread or user would be a waste of time replying to.

    I mean if the instance is small enough that won’t that much of an issue, but still.

    EDIT: And as I hinted at in my original comment, that modlog actions may not federate over (I assume because different fedi architecture) can make it basically a shadow-ban.




  • but it’s cheaper than Bigscreen Beyond, for example.

    Not sure if you’re counting PC hardware cost or needed accessories, but the base pricing seems comparable especially Bigscreen being smaller+lighter+microOLED.

    EDIT: Seeing now that the Bigscreen doesn’t include controllers, and the Valve Index controller setup recommended (Knuckles+multi-base-station) is a significant cost. I guess technically you could still do a lot with just head-tracking and other peripherals (and maybe even other VR controllers?) but I see the point especially at this cost level.

    No camera either so head tracking is still an issue and passthrough doesn’t seem to be a possibility. So I guess without having anything else, it’d basically be a fancy monitor with eye-tracking. I’d say maybe one benefit would be ability to lie down, but this might be a quick way to get motion sickness depending on the content.


  • insomniac_lemon@lemmy.cafetoMemes@sopuli.xyz•Title goes here
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    2 months ago

    try

    It costs money.

    I tried something (‘multiplayer demo’, I suspect outdated/barebones export) and it has some neat stuff, the official demo doesn’t work though (Picotron Playground is resting.).

    more subjective

    I’m really interested in 3-digit hex colors (12-bit-RGB) and it seems like something like this would use it. I’m working on my own palette that’s currently 49 colors (7x7) so I guess it would fit here as its own palette or maybe even in the 32 empty slots with some reworking.

    That said, I’m not big on the pixel (or even rectilinear voxel) workflow/aesthetic though (more for polygons, 2D and 3D) though I know that probably eliminates most options.






  • To me it seems like the VR market might have a high-end foothold but otherwise seems like a “try again in 30 years” for the general market (so, slightly better than 3D TV’s fate). Which isn’t really Valve-specific.

    Though I’d also say <top level comment> is uncharitable way to frame it, the headline reminds me of the free PC codes for Portal 2 with Co-op crossplay early on in the Steam days. Though I’m sure AI-market-induced cost increase is a big part of it so apology actually isn’t a bad way to put it, without ‘failure’ factoring in.




  • It’s absolutely true. And that my outdated Arch system is likely still more fresh than Debian.

    That said yeah I would like something that can update itself whenever without breaking*, certainly if it expects me to update frequently. And manual interventions (ideally used for things that actually have a choice/fix, not just what ends up being a pasted command or two) should be a warn-step/update-blocker (depending on situation).

    Though what the image is probably about (2025-12-20, nVidia 10-series turned legacy, legacy driver put onto AUR) is a bad situation in its own right particularly later when the AUR issues started happening. And it is really an update-or-don’t (or get an AMD card somehow) issue.

    Other distros likely do solve the issue of updating, though from what I can see aren’t as good with packaging (dependency handling, lacking optional dependencies) and package availability. Which can be worked around somewhat too, but still needs more trial/input.

    Annoyances are also multiplied for me by having non-fiber internet (also shared).

    * TBC I also mean the act of updating itself (outdated keys etc), not just the outcome


  • this year

    And one post earlier (2025-12-20) that the image likely could be about:

    NVIDIA 590 driver drops Pascal and lower support

    Install nvidia-580xx-dkms from the AUR

    Impact: Updating the NVIDIA packages [without manually changing to AUR packages] on systems with Pascal, Maxwell, or older cards will fail to load the driver, which may result in a broken graphical environment.


  • I think 12-bit RGB (4096 colors) is good niche, having the advantage of 3-digit hex codes (so you have something like #ac3 (#aacc33 where unsupported) rather than something that looks like #ff6b35), which if not more convenient is certainly a lot more of an obvious gamut.

    I haven’t done pixel art in a while though (my results were mixed, and I don’t think I was aware of 3-digit hex) and even back then I was already at the point where I was creating models to replace ugly textures. So I’m looking to avoid texturing even more now.