She/They

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Joined 1 year ago
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Cake day: June 30th, 2023

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  • No idea about which specific type of business it is, but keeping that history long term can have some benefits, especially to outside people. Some government agencies require companies to keep records for a certain number of years. It could also help out in legal investigations many years in the future and show any auditors you keep good records. From a historical perspective, it can be matched to census, birth, and death certificates. A lot of generational history gets lost.

    Companies also just hoard data. Never know what will be useful later. shrug



  • I think this view is a little short sighted. I am glad that you don’t seem picky about your peripherals, but they are very important to others. As someone with a disability, if my mouse didn’t work on Linux, I wouldn’t even bother trying. I have spent a lot of money on peripherals and them working in Mac and Windows, but not Linux would be utterly rage inducing. It is irritating enough that I can’t adjust the dpi in Linux, but it is at least usable. I am still salty that every single pair of headphones I own use proprietary codecs that are not supported.

    I absolutely do not blame anyone for not using Linux if their peripherals do not work. I get that it is the “fault” of proprietary drivers. Unfortunately, some devices are not popular enough or too difficult for someone in the Linux community to want to work on it. I don’t blame the community either. However, telling someone they can’t use their mouse or keyboard the way it was intended isn’t going to convince anyone to use Linux.

    My point is, hardware costs money, is a physical device that you touch for hours at a time, and is configured to make your life easier. Tactile and ergonomic comfort is important. Macros, lights, and dpi settings are important to some people. For me, it is just dpi and smooth scrolling. Not everyone is happy with a cheap mouse and keyboard or wants to throw perfectly functional electronics in the bin.




  • I was curious as I couldn’t help but laugh, but damn dude. That is rough. Hilarious looking at it now, but I feel bad for whomever was at the receiving end.

    Of course, I’d also suggest that whoever was the genius who thought it was a good idea to read things ONE FUCKING BYTE AT A TIME with system calls for each byte should be retroactively aborted. Who the fuck does idiotic things like that? How did they not die as babies, considering that they were likely too stupid to find a tit to suck on?


  • 🐍🩶🐢@lemmy.worldtoLinux@lemmy.mlGamedev and linux
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    11 months ago

    Image transcription. Pasted from source, Reddit Post

    Despite having just 5.8% sales, over 38% of bug reports come from the Linux community

    Article

    38% of my bug reports come from the Linux community My game - ΔV: Rings of Saturn (shameless plug) - is out in Early Access for two years now, and as you can expect, there are bugs. But I did find that a disproportionally big amount of these bugs was reported by players using Linux to play. I started to investigate, and my findings did surprise me.

    Let’s talk numbers. Percentages are easy to talk about, but when I read just them, I always wonder - what is the sample size? Is it small enough for the percentage to be just noise? As of today, I sold a little over 12,000 units of ΔV in total. 700 of these units were bought by Linux players. That’s 5.8%. I got 1040 bug reports in total, out of which roughly 400 are made by Linux players. That’s one report per 11.5 users on average, and one report per 1.75 Linux players. That’s right, an average Linux player will get you 650% more bug reports.

    A lot of extra work for just 5.8% of extra units, right?

    Wrong. Bugs exist whenever you know about them, or not. Do you know how many of these 400 bug reports were actually platform-specific? 3. Literally only 3 things were problems that came out just on Linux. The rest of them were affecting everyone - the thing is, the Linux community is exceptionally well trained in reporting bugs. That is just the open-source way. This 5.8% of players found 38% of all the bugs that affected everyone. Just like having your own 700-person strong QA team. That was not 38% extra work for me, that was just free QA!

    But that’s not all. The report quality is stellar. I mean we have all seen bug reports like: “it crashes for me after a few hours”. Do you know what a developer can do with such a report? Feel sorry at best. You can’t really fix any bug unless you can replicate it, see it with your own eyes, peek inside and finally see that it’s fixed.

    And with bug reports from Linux players is just something else. You get all the software/os versions, all the logs, you get core dumps and you get replication steps. Sometimes I got with the player over discord and we quickly iterated a few versions with progressive fixes to isolate the problem. You just don’t get that kind of engagement from anyone else.

    Worth it? Oh, yes - at least for me. Not for the extra sales - although it’s nice. It’s worth it to get the massive feedback boost and free, hundred-people strong QA team on your side. An invaluable asset for an independent game studio.