

I think the “they think they’re a hero but they’re just level 1” trope goes in the same bucket as “let’s make characters based on ourselves!”. Everyone comes up with it but it’s rarely as good as imagined.


I think the “they think they’re a hero but they’re just level 1” trope goes in the same bucket as “let’s make characters based on ourselves!”. Everyone comes up with it but it’s rarely as good as imagined.


This has negative appeal for me. I don’t want to buy slop in games. I don’t even want to use discord. It’s the children who are out of touch.
Now excuse me, I have to go yell at some clouds.
It’s do-gooder derogation. People get upset when they see someone else being more moral than them. Instead of trying to either grow themselves or accept their own imperfections, they lash out.
And some people just like being part of the in-group, and see vegans as an easy out-group to mock.


Yep. Feel like we just had some posts about this. People who write that kind of backstory should just write a book. It’s especially bad in games like D&D where you’re starting out as a level 1 nobody. Some games, even some games of D&D, start at higher power levels, so the story is at least mechanically plausible.
I’ve been pushing to add some basic checks on PR, and people are reluctant. There’s one repo that I’m code owner on so I spent the like 15 minutes to apply a code formatter and add a GitHub action to check. But on the main repo people are dragging their heels. I’m like just pick ruff or black and do it. It’s going to take like 10 minutes. I’m not asking for us to go crazy and add automated tests right now, but can we at least get something to verify the python code is syntactically correct?
The other day something went through code review until I looked at it and saw there was an extra (, and that shit wouldn’t even run. I’m like please please add an automated check. I’ll do it. Please.
I think a lot of people just aren’t familiar with how other places do software. This is the same place that was ssh’ing into prod and making changes right on the machine until like this month.
Mint is fine. I went with pop!_os because at the time mint didn’t play well with my hardware.
Make sure you test things from the install live disk before you commit. Internet access, displays, audio should all work.
I’m kind of bummed no one at my job really does code reviews seriously. I don’t really get any feedback, so it’s hard to improve.
That’s also probably why the older code is an idiosyncratic mess of mutations and "oh yeah you need this config file that’s not in source control " and “oh sorry I guess I hard coded that file path, huh?”


Saint Luigi preserve us.
I also didn’t get it. Thank you folks for explaining it!
I like a short backstory that provides hooks. “Disgraced son of a noble family that became a warlock when everyone expected a sorcerer” is fine.
12 pages where all the cool stuff already happened is bad. Write that as a book.


I’m sure there are companies that are at least more good than bad. Teachers pay teachers. Meetup. Bandcamp before they sold. That’s all I have off the top of my head. But even so capitalism invites cruelty, and the best intentions can easily wither under the pressure to make more money.
I work for a very large company involved in medicine. They make machines to do like blood work. That’s fine. People need that. But they treat many of their workers like trash. I don’t get paid for holidays and get the legal minimum sick leave per year. Their mission isn’t especially evil , but their behavior sucks.


I think a good step would be if people could admit the companies they work for are making the world worse. I’ve met some people who work for Google who do some backflips about how no the company is good and definitely they’re good people and it’s not the $300k salary talking.


Difficulty settings are, first and foremost, accessibility settings.
I’m not opposed to more options but I think this tactic is distracting and generates more pushback than it wins converts.
Are games art? I’d say so, usually. Some are more like toys than art, but many have creative expression
If they are are, must all art be accessible to all people? Well, what does accessible mean exactly? To understand it completely? Then I’d say trivially no, because there are many books that are incomprehensible to many people. No one is going to say “House of Leaves” is inaccessible and the author did a gatekeeping by writing it as such. No one is going to say Finnegans Wake is ableist because it’s hard to understand.
Must all aspects of all art be completable by all people? I’d also say trivially no. You might have a segment in French that doesn’t translate well. You can dub it or subtitle it, but the original experience will remain inaccessible unless the audience spends years mastering French.
I bring that up because some games will have within the game, not a metagame menu setting, easier or harder routes. For example, Elden Ring with a big shield and spirit ashes is significantly easier than a naked parry build. Is the expectation that everyone should be able to finish in both styles? If there’s a hard mode, must everyone be able to finish it?
Should everyone be able to trivially 100% every game?
Personally I think the floor is everyone should be able to interface with the game. Change inputs. Add subtitles.
I don’t really think “I can’t party this spear guy” is an accessibility problem the same way “I’m color blind and can’t read the text” is.
But again, I don’t care if someone wants a god-mode with auto-parry. It just feels like it’s bundling some unrelated ideas together. You’re not necessarily disabled if you’re bad at parrying in dark souls.
My therapist tells me everyone is doing their best, even the housemate that leaves dirty dishes all over the house and never flushes the toilet. I grapple with this on the regular.
I get my clothes from the thrift store. Sadly, even that’s getting more expensive. Used to be could get jeans for $5 and now it’s more like $20


After a particularly potent evening of farts, someone whose identity I will protect had their ass dubbed “the gates of hell”. I can imagine this hanging in their bathroom.


There was a website where users could request something or other, like a PDF report. Users had a limited number of tokens per month.
The client would make a call to the backend and say how many tokens it was spending. The backend would then update their total, make the PDF, and send it.
Except this is stupid. First of all, if you told it you were spending -1 tokens, it would happily accept this and give you a free token along with your report.
Second of all, why is the client sending that at all? The client should just ask and the backend should figure out if they have enough credit or not.


Buying power is down. If they want me to spend more, capital has to pay me more.
Any time I realize the optimal path is really boring or tedious.
Like, imagine you could sell junk to vendors for money, but for some reason you get more money if you sell them one at a time. Spending five minutes splitting inventory stacks sucks, but it’s 30% more gold and that’s the difference between the cool sword or the basic sword.
A made up example, but hopefully gets the point across.
Related: long travel times with nothing interesting or challenging happening. I remember playing some shitty MMO and you had to like run through a building, go up an elevator, and down a long hallway every time you wanted to learn skills. Just five minutes of nothing. Gotta juice those playtime stats, I guess.
It’s different if there’s stuff to do en route. Monsters to fight or whatever. But when it’s just jogging? Very disappointing.
One of the reasons why I prefer games with more options than just the dice. Let me spend a fate point when it matters, or succeed at a cost. Also: dice pools feel better than a single die giving flat probability.