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Cake day: July 3rd, 2023

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  • Broadly, where the optimal path is the boring or tedious path.

    Imagine an action game where you fight monsters and get coins for defeating them. Coins can be exchanged to buy new moves, advance the plot, and so on. Basic game loop.

    Now imagine that you get triple coins if you wear the red shirt when fighting red monsters. Every time you see a red monster, you could go into the menu, into equipment, into body armor, swap on the red shirt, exit all the menus, and kill the monster. Then repeat all that for blue shirt and blue monsters.

    This is a made up example but some games do shit like that, where you have to do something tedious for a big payoff.














  • That’s an interesting point you make and I partly agree. There are certain undertones and sometimes you can create a better story by engaging these undertones and creating a monster in noble clothing and a metaphor for the societal corset women are forced ro wear.

    Well, I’m glad we’re approaching some common ground.

    No one here is making the argument that you’re seriously “encouraging mindless slaughter of people based on some regular dungeon crawling”. No one’s saying you’re, like, recommending people go out and do that in real life. The argument is there is a message, even if it’s unintentional.

    But other times I just want to enjoy a trash movie or 15$ airport library book.

    There’s little wrong with enjoying a trash movie, but

    And the undertones there are purely accidental and shouldn’t be taken too seriously.

    Why? What authority says subtext shouldn’t be taken seriously?

    There’s a lot of rich material for analysis, for talking about what our society values among other things, by looking at the messages in pop culture. Imagine two societies. In one, all their pop culture and trashy airport novels are about murder and plunder. In the other, they’re about cooperation and building a better world together. Do you think that would mean anything? Do you think you could infer anything at all from that? It says something that we’re cool with “then I killed him and took his stuff! Rock on!”. We’ve all played that kind of game, but if you think about it that’s a horrible story.

    Surely there are stories that would be on the far side of the line for you. “I killed the men and enslaved the women! Look at all these points the game gave me!” would probably make most people uncomfortable. Why is the line there, but murder is fine? Does the placement of that line mean anything?

    And again, this doesn’t mean you can’t play a beer-and-pretzels half-brained game about tactics, strategy, and extermination. But to wave your hands in the air and say it doesn’t mean anything is absurd.



  • you choose to lead a gay rights movement while the world is being overrun by the demon king’s hordes.

    This maps kind of easily onto “We can’t fight for gay rights right now. They just blew up the twin towers!” or similar “wait your turn for justice” arguments.

    I get the impression that you don’t see that kind of thing, and furthermore don’t care. You run whatever kind of game you want, but I would be surprised if your settings weren’t full of unexamined biases and defaults.


  • Have you taken any literature or maybe other media classes at the 200 level?

    Sometimes people say really weird things and I wonder if they just don’t know any better. Maybe they’re a teenager.

    But like “fact from fiction” is irrelevant here. No one’s saying Dracula is non-fiction, but you can still read it and take meaning from the text. Furthermore, it’s not just a story about a guy who bites people. The read on how women are expected to behave is pretty obvious, for example.

    You don’t have to care about the subtext of “kill all the goblins and take their stuff”, but saying there is no subtext or “no one cares” is absurd and self-centered.