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Cake day: June 25th, 2023

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  • Regarding the last paragraph, developers have adapted, and now include more complex/obscure secrets meant to be shared by people and solved together. Though of course if players just look things up before even trying then you can’t stop them, but that’s their own fault.

    The modern scourge are dataminers, who will immediately jump to digging through game files and spoil puzzles in the communities trying to solve them. Not all of them will do that, but it only takes one to ruin the fun.

    Also Tunic is an absolute banger of a game, would recommend, just don’t spoil yourself!


  • Worth noting is that you can also get factorio DRM-free on the website, and then downloading mods is locked behind logging in with your account - same as playing multiplayer on online-mode servers. But mods are also just zip files that you can also download from the website (still need to log in and own the game), so same as games with steam workshop, people will share mods same as they share game files.

    If that’s too inconvenient for you to pirate, well, “piracy is a service issue” ;)



  • Despite having Table in the name, FAT isn’t a table, but rather uses a table, and FAT itself is a filesystem. Thus, it’s different from a machine with “machine” being in the name or a number with “number” in the name, and it seems entirely reasonable to refer to the crucial index table in the FAT filesystem as the “FAT table”






  • Ironically, I think Arch might be a better first time distro than CachyOS, because if you’re willing to go through the manual installation process and learn from all the fuckups you’ll make, you can come out of it with the knowledge necessary to manage your install. Though of course I would only recommend it with the warning that your system will be mostly broken for a while and you’d be constantly figuring out and fixing things, so not a good idea if you need your computer working.

    But it does seem like a nice distro for if you already know what you’re doing and want to save time getting things set up (and maybe those performance improvements are significant enough, I’ve seen people give big figures)








  • Unreal, latest and greatest? Hah, good one! It might be latest, but Lumen can go die a hole, and fuck every single technology forcing more reliance on temporal accumulation. Also fuck screenspace reflections, those are basically designed to look good in specific cinematic shots while causing artifacts all over the place while actually playing.

    Unreal these days is more like making the game run 10x worse and take up more space while looking better in specific cases.

    I definitely agree with having more people try Godot, especially if they’re willing to contribute when they run into roadblocks they have to fix.



  • Ended up ranting about metaprogression, oh well.

    I appreciate games that know what they want to be, and have an intended difficulty for you to experience/master (I also have nothing against adjustable difficulty and/or accessibility options, but I like knowing what the devs expected). I also appreciate roguelikes’ uncompromising approach, with the original concepts like non-modality, and expecting you to face challenges to get rewarded instead of bypassing them.

    Metaprogression… Goes three ways. There are games which get easier as you upgrade across runs (which either get easier than they should or start too difficult), games where beating them at a difficulty unlocks harder difficulties (love that, as long as there aren’t too many things to separately unlock, since it lets you ramp things up to your comfortable difficulty while providing a ultimate challenge to reach), and games where you unlock content as you play (can be good for easing players into the game, but take it too far and you’re back to having to put X hours into the game to get the full experience)

    Slay the Spire, Dead Cells, Luck be a Landlord do the second (StS has ascensions, Dead Cells has IIRC boss cells, LbaL has floors), but they do things differently in other regards. StS has you unlocking content based on accumulated score across runs with a specific character, but it doesn’t take too long. It also has a true ending that you can’t do on your first runs. Dead Cells seems to have a ton of content and upgrades that take a long time to unlock. LbaL doesn’t have any other metaprogression IIRC, but it does lock at least two important mechanics to specific floors (and up).