

My bios/similar are either empty or whatever I put there as a teen… Except for one where I put “Green Is My Pepper”, I should use that more.


My bios/similar are either empty or whatever I put there as a teen… Except for one where I put “Green Is My Pepper”, I should use that more.


I presume it’s the onboard computer that does the camera processing for tracking, and managing the wireless stream when streaming. They’d need to get a supply of cheaper chips that can still keep up with the processing, alongside less RAM and minimal storage, and develop a cut down system image that cannot run games and only does tracking and streaming. Unless you want a wired steam frame, I guess.
Which is all feasible, but it would take work, and then you’d get to manufacturing another variant, maintaining another version of firmware/software, how many people would go for it. And I have the impression Valve is already having trouble procuring enough hardware as is.


Universities do not exactly have teachers.
Now, some professors might hate this, but hear me out… If somebody’s teaching, they’re a teacher, how about that?


Ahh, is it Not Quite Almost Christmas Time already?


Hold on, Satisfactory? Wasn’t that game on kickstarter with crowd funding promising a steam release to backers, and then released as an epic exclusive for a year?


If you want https it’s gotta be a external DNS record anyway
Not sure what you mean by that, but off the top of my head, you can get certificates via challenges that prove DNS control (rather than checking if the DNS points to your server), and you can get wildcard certificates so you don’t even have to expose the existence of subdomains.
And that’s ignoring the option of using your own CA, which only really works with your own devices, but for local access might be viable.


Probably because, to my knowledge, there isn’t a better/more ethical alternative than Linux, so the claim being made is extreme to an absurd degree. It proposes no alternative, and off the top of my head, I can only think of using outdated unmaintained versions of software, not using any computers at all, or switching to something very niche (is FreeBSD slopfree?).


I’m a fan of thunderstore, having been there when it was made for RoR2. Not sure how I feel about the UI redesign, but it’s simple and as of yet unenshittified.


Are supposed to, and generally are, but there is a risk of somebody making unsourced changes and you seeing the article before it’s caught. Not a big deal for popular articles, but there are a lot of niche topics.


Nope, the rise in water shows exclusively the volume. Density is derived using volume and mass, with mass being measurable by weighing. The only factor density plays directly is indeed floating, but you can just push the sphere under with a thin rod without significantly impacting the measurement.
It’s generally simple - water has some volume, sphere has some volume. Assuming a cylindrical container, the base of the cylinder is known, and the volume of it is equal to the volume of water, which means you can derive the height (or vice versa). If you now add the sphere, the sphere pushes out the water, which means you add the volume of the sphere to the water - and if you measure the height, you can calculate the total volume of water+sphere, and subtract the initial volume of water to isolate the volume of the sphere.
They said cool dungeons, which I understand, BotW shrines all have the same visual style, same enemy types, they can be boring.


One thing I’ll say is that Chants of Sennaar is, to my knowledge, usually compared to metroidvanias, part of a subgenre sometimes called “metroidbrainia”, also known as knowledge-gated/rule-discovery puzzle games. Though it’s a bit debatable in terms of how much of it is gated by knowledge, and how much is built to be mechanical progression, but the general idea holds.
I’m also not sure if you can really bruteforce your way through it, but it’s been a while since I’ve played it.


Roguelike is more complex, there’s no governing body to decide on a proper definition, but I think the consensus that was reached long ago includes elements like turn-based, grid-based, non-modal, playable in an ASCII terminal. I think the last one is outdated, but the rest are significant components of what makes roguelikes… roguelikes.
Modality in games is a particularly interesting aspect when you start looking at various other games, and something that matches up with things I dislike in games. One fun example is movement in FPS games, which can be built either on universal mechanics or a predefined moveset - some games will allow you to perform a vault move when next to a low obstacle, other games might let you crouch, jump, and crouch while jumping to get over low obstacles.


There are plenty of games with that that suck, so it can’t be the foundation of what Souls-likes are.
I’m sure there are also plenty of games with exploration that suck, I don’t think that really makes it a valid point. I can’t speak to what soulslikes are, since I haven’t played the original games, but a game can implement one element well and still fail at being an interesting game, which doesn’t invalidate that element in any way.
Realistically, can’t both combat and exploration be foundational elements of soulslike? I got the impression a big part is the way the combat works, usually involving a lot of commitment into your combat moves, with animations on attacks, dodges, heals, and multiple ways to be punished (and punish enemies), including plain damage, wasting items, wasting stamina.


I haven’t played souls games, but perhaps the difference is how central that is to progression? In a metroidvania the world is typically littered by both paths you can’t go through and secrets for you to find, both of which require abilities you’ll be gathering consistently as the main method of progression. As you wander the same paths, the abilities make it easier and faster while letting you find those secrets and now-usable paths to progress further.
It can’t be FOSS but not Libre, the Free in FOSS means Libre. And it also can’t be FOSS but not opensource, of course.
Technically vanilla RimWorld already has “Lovin’”, which colonists sharing a bed can do, and the DLC has colonist pregnancy, IUDs, babies, and I think even artificial insemination (though it’s been a long time since I played without mods, so I could be mixing something up)
But really, given sufficient time, any sufficiently moddable game will have a horny mod made.


the likelihood of reinstalling is high.
At least with Arch, I don’t imagine needing to reinstall, worst case I should be able to reinstall all packages from a live image.


But the removed count only includes a one year period and caps out at 250, how would you find the new average?
It’s a reference to a glorious image, not sure if it’s real, but it’s been around for a while: