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Joined 3 years ago
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Cake day: June 25th, 2023

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  • We never needed more.

    I might be wrong, but I think that’s too early for me - I’d like 120fps at 1440p in a game like Portal 2 as a regular mid-to-high end experience, and I’d like to have room for funky stuff (portals will already have some funky cost).

    The issue to me is that it’s a nonsensical competition for better graphics, without considering the actual experience, and instead of solving the root causes people are treating performance as the issue to attack by reducing fidelity, framerate and resolution, and filling in the gaps.

    It’s funny, thinking about it. Back when hardware was weak game developers figured out they can keep textures at low resolution and layer them with differently scaled textures, or straight up noise, to make them look more detailed up close. Now we’re basically doing the equivalent of that on the whole screen, cutting down on the image and filling in the gaps, and it’s become a competition of who can do it better.


  • That all sounds reasonably fair, but it seems like my point still stands, since nowhere do you actually put the blame with GNOME - it’s the distros choosing it.

    I’m also not sure if I’d agree with you in general, it might not be worth bothering too much with users who will immediately dismiss Linux because the distro they chose ships with a DE that has a slightly nonstandard workflow. That sounds like a person that refuses to try or research anything and will probably either make a nuisance of themselves or leave for other weird reasons anyways.


  • they doubled down and said, “You’ll use your computer our way, and you’ll like it!”

    I think that’s a dumb way of looking at it, because you’re not forced to use GNOME on Linux. Just because tiling window managers exist, or scrolling ones, and some even more specific ones (like gamescope, which doesn’t even display multiple windows), doesn’t mean they’re trying to force you to use your computer their way.

    Having diverse options is good, it doesn’t lock you into doing things a specific way, it gives you more options of how things work. The only thing that sucks is that they made the change as an update, so previous users might be excluded, but even then it’s opensource, the developers can (and should) change the software to fit their vision, and if you don’t like it you can fork it (which people have done with gnome).






  • How do we know they don’t store copies of the keys?

    I don’t know how Signal is built, but you can establish a secure communication channel through a channel that’s being listened in on, meaning the server doesn’t need to ever see the keys. Look up Diffie-Hellman for an example, an algorithm that lets two actors establish a shared secret without communicating enough information to reconstruct the secret.

    So if the client uses a secure key exchange algorithm (or straight up asymmetrical encryption) the server can’t just grab your keys - you just need a secure way to verify that your keys actually match, because what they could do is a man in the middle attack where they establish a secure channel with you and the person you’re messaging, and decrypt and reencrypt messages going both ways, being able to listen in and modify messages.









  • Regarding the last paragraph, developers have adapted, and now include more complex/obscure secrets meant to be shared by people and solved together. Though of course if players just look things up before even trying then you can’t stop them, but that’s their own fault.

    The modern scourge are dataminers, who will immediately jump to digging through game files and spoil puzzles in the communities trying to solve them. Not all of them will do that, but it only takes one to ruin the fun.

    Also Tunic is an absolute banger of a game, would recommend, just don’t spoil yourself!


  • Worth noting is that you can also get factorio DRM-free on the website, and then downloading mods is locked behind logging in with your account - same as playing multiplayer on online-mode servers. But mods are also just zip files that you can also download from the website (still need to log in and own the game), so same as games with steam workshop, people will share mods same as they share game files.

    If that’s too inconvenient for you to pirate, well, “piracy is a service issue” ;)



  • Despite having Table in the name, FAT isn’t a table, but rather uses a table, and FAT itself is a filesystem. Thus, it’s different from a machine with “machine” being in the name or a number with “number” in the name, and it seems entirely reasonable to refer to the crucial index table in the FAT filesystem as the “FAT table”