

Everything I said was relevant to your comment.
Not my fault your reading comprehension is on par with your knowledge of programming


Everything I said was relevant to your comment.
Not my fault your reading comprehension is on par with your knowledge of programming


Multiple millions


The creation engine is still somehow just as janky every time
As someone who’s played all of their mainline games since Skyrim, this is an outright lie.
They updated the Creation Engine from 32-bit to 64-bit for Fallout 4, and since they used Skyrim as a test bed for development, all they had to do was a bit more work to make Skyrim Special Edition.
SSE is significantly more stable than LE, especially if you’re modding. And Starfield actually held to their claims of being their leadt buggy release to date.
It’s pretty clear that all you know about what’s going on with Creation Engine is just parroting the memes.


And just let Starfield die…
Starfield has a lot of good bones to work with. BGS mainly needed to spend another year on the game filling out systems and adding more content.
That being said, delaying ES6 to work on Starfield was a horrible decision. They had enough people hired after Skyrim to split into multiple teams


You clearly don’t understand software development.
If you’re a programmer, you rarely rewrite a program from scratch if you can avoid it, especially if you’re just making a version update. Do you seriously Epic threw out all their code from UE3 to code UE4 from scratch?
And honestly, Bestesda has done lots of work going through and fixing/updating existing code. Fallout 4 and Skyrim Special Edition are 64-bit programs. Skyrim Legendary Edition and Fallout 3/New Vegas are 32-bit programs.
Updating the Creation Engine to do that requires a ton of changing existing code, but you thankfully don’t need to rewrite everything.
And their work actually makes its way to the players. Skyrim Special Edition is significantly more stable than Legendary Edition, and allows over 10x more plugin files for modders. And Starfield actually held up to the claims that it would be Bethesda’s least buggy release to date


There are already plenty of mods that handle this. It’s not a limitation of the engine. It’s just budget and time constraints


The issue with Bethesda is Emil and his shitty writing.
Plus Todd Howard is wearing too many hats as creative director for all 3 franchises, and the company has gotten too big for teams to really know each other.
I feel like BGS needs to internally split up between multiple teams. 3 teams dedicated to a single franchise each, with Todd Howard acting as creative director for only one of them and 2 more creative directors promoted from experienced team members. Then an (engine) development team for continual tech improvements. And a 5th team for finishing games by filling out the worlds via clutter, minor quests, etc. based on guidelines and assets set by the 3 primary teams


It was more like Fallout with a space theme and significantly less style in gameplay.
The biggest issue imo was scope. It was too big of a universe to do a lot of the environmental storytelling that BGS is famous for. And the more traditional storytelling was stretched too far over that expansive world. Sure, there were concentrations in cities, but that made the empty space in between more noticable.
That being said, the setup for Starfield’s setting could have been great for modders as there was tons of area to serve as a blank canvas. Unfortunately there seems to be a minimum threshold for content density for modders to jump on that, and it looks like BGS fell short


Apparently the big problem is that Todd Howard is the creative director for all 3 franchises. While he’s good at that role, he’s constantly getting pulled between the 3 series, limiting his ability to maintain a cohesive vision for any 1 game.
Plus there’s way more people in the studio, so while coworkers talked to each other a lot in the past (even on lunch breaks) there’s simply too may people to have that close of a relationsip with anymore


The annoying part about the “creation engine” is that it’s still just the corpse of the gamebryo engine that they keep reanimating with their own crap on top of it.
This is literally every commercial game engine, including Unreal and Unity


Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me
I don’t think that’s as big of a problem as you think. Community Shaders exists alongside a ton of additional plugins, all of which are open source and just work in Slyrim.
Also, Unreal’s graphics engine looks awful


That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.
1: They were making games in that time, just not Elder Scrolls
2: Completely switching engines would make all the tools the modding community has built over the years useless, potentially killing that community for the new games
3: Every other game engine is also just as old as Creation Engine if you only look at when the code was first made, like you’re doing right now


I fucking hope not. Unreals’s graphics engine looks terrible


They rebuild the engine to be 64-bit (instead of 32-bit) for Fallout 4, and that version is what Skyrim Special Edition is running on


No matter what year it is, Bethesda games take at least a minute to load.
There’s and SKSE plugin that fixes that


This is also available for the more recent Elder Scrolls games, like Skyrim, Oblivion, Morrowind


That was Bill, not W
Billionaires aren’t people


So you deplatformed a single pedo who claimed it was from ignorance, after you destroyed their audience? I don’t buy their story.
And I have met people with ASPD who had managed to learn a little of the skill of empathy. It was hard for them to do, but not impossible.
They can understand it intellectually, but they don’t feel the same feelings. There’s a trait in autism called “masking” where you just learn to emulate what non-neurodivergent people do.
Also note that I never claimed that sociopaths are guaranteed to be terrible people or even vice versa. Just that they are an example of people that are unable to feel empathy. A couple of people with Anti-Social Personality Disorder learning to mask doesn’t change tgeir condition.
Also, Arthur Conan Doyle was a greedy cunt that believed that copyright should be permanent