• 8 Posts
  • 469 Comments
Joined 3 years ago
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Cake day: June 17th, 2023

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  • The creation engine is still somehow just as janky every time

    As someone who’s played all of their mainline games since Skyrim, this is an outright lie.

    They updated the Creation Engine from 32-bit to 64-bit for Fallout 4, and since they used Skyrim as a test bed for development, all they had to do was a bit more work to make Skyrim Special Edition.

    SSE is significantly more stable than LE, especially if you’re modding. And Starfield actually held to their claims of being their leadt buggy release to date.

    It’s pretty clear that all you know about what’s going on with Creation Engine is just parroting the memes.



  • You clearly don’t understand software development.

    If you’re a programmer, you rarely rewrite a program from scratch if you can avoid it, especially if you’re just making a version update. Do you seriously Epic threw out all their code from UE3 to code UE4 from scratch?

    And honestly, Bestesda has done lots of work going through and fixing/updating existing code. Fallout 4 and Skyrim Special Edition are 64-bit programs. Skyrim Legendary Edition and Fallout 3/New Vegas are 32-bit programs.

    Updating the Creation Engine to do that requires a ton of changing existing code, but you thankfully don’t need to rewrite everything.

    And their work actually makes its way to the players. Skyrim Special Edition is significantly more stable than Legendary Edition, and allows over 10x more plugin files for modders. And Starfield actually held up to the claims that it would be Bethesda’s least buggy release to date



  • The issue with Bethesda is Emil and his shitty writing.

    Plus Todd Howard is wearing too many hats as creative director for all 3 franchises, and the company has gotten too big for teams to really know each other.

    I feel like BGS needs to internally split up between multiple teams. 3 teams dedicated to a single franchise each, with Todd Howard acting as creative director for only one of them and 2 more creative directors promoted from experienced team members. Then an (engine) development team for continual tech improvements. And a 5th team for finishing games by filling out the worlds via clutter, minor quests, etc. based on guidelines and assets set by the 3 primary teams


  • It was more like Fallout with a space theme and significantly less style in gameplay.

    The biggest issue imo was scope. It was too big of a universe to do a lot of the environmental storytelling that BGS is famous for. And the more traditional storytelling was stretched too far over that expansive world. Sure, there were concentrations in cities, but that made the empty space in between more noticable.

    That being said, the setup for Starfield’s setting could have been great for modders as there was tons of area to serve as a blank canvas. Unfortunately there seems to be a minimum threshold for content density for modders to jump on that, and it looks like BGS fell short





  • That they didn’t manage to build a new tech stack in the absurd amount of time since Skyrim is just embarrassing.

    1: They were making games in that time, just not Elder Scrolls

    2: Completely switching engines would make all the tools the modding community has built over the years useless, potentially killing that community for the new games

    3: Every other game engine is also just as old as Creation Engine if you only look at when the code was first made, like you’re doing right now








  • So you deplatformed a single pedo who claimed it was from ignorance, after you destroyed their audience? I don’t buy their story.

    And I have met people with ASPD who had managed to learn a little of the skill of empathy. It was hard for them to do, but not impossible.

    They can understand it intellectually, but they don’t feel the same feelings. There’s a trait in autism called “masking” where you just learn to emulate what non-neurodivergent people do.

    Also note that I never claimed that sociopaths are guaranteed to be terrible people or even vice versa. Just that they are an example of people that are unable to feel empathy. A couple of people with Anti-Social Personality Disorder learning to mask doesn’t change tgeir condition.