• 3 Posts
  • 92 Comments
Joined 2 years ago
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Cake day: June 17th, 2023

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  • Or implying that their behavior reflects poorly on the entire blahaj community

    That user is a different person from the first one that responded.

    The blahaj user’s only contribution to the conversation was that snarky comment, and I brought it up because I’ve noticed a few users from that instance do that this past week, and not just to me. Like I said, I expect that behavior from hexbear, as blahaj users are usually nice to interact with.

    And on the blowing up at the original commenter, I’m tired of people using me for their own self-gratification. And if you’re not actually reading someone’s question before saying something, that’s generally what it is. Hopefully they learned to not make that mustake in the future



  • I do find it a little odd that you’re so concerned about uptime with a casual gaming server, but to each their own.

    Personally, part of it is that I don’t want everything to be solely dependent on a box I own. I don’t like the idea of lording a petty fiefdom over my friends. If there’s multiple distributed boxes that are technically equal, then there’s less potential for interpersonal friction.

    Also, while I have the more powerful server, I also have very little free time. If my box stops working for whatever reason, I don’t want my friends to have to wait 1-2 weeks for me to fix it


  • 100% uptime is really not feasible so forget that. Even the commercial servers have downtimes.

    What I was thinking of doing was having 2-3 separate boxes distributed between houses and could automatically switch which boxes handles resources when 1 goes down. No individual box would have 100% uptime, but you’d have minimal disruptions when any particular box has issues or needs maintenance.

    Unfortunately, it doesn’t seem like kubernetes works that way, and I don’t know of any software that would. Best bet now is probably to distribute backups between the boxes and manually spin up a secondary box when the primary goes down


  • But you could have a setup where one server hosts the game and syncs the game state with the other servers in the network, and if one server fails the network decides which failover server to connect to, all the clients connect to that server and continue playing on the new host.

    This is kinda what I was hoping that kubernetes did. It’d be awesome if there was some software that automatically did the hand-off, but I haven’t heard of one either



  • You wrote a post with a title that their comment helps with,

    Post titles just aren’t great at detailing the real issue when you need to provide context. It’s frustrating whem someone doesn’t actually read the body of the post, because then the comments can be filled up with people answering the wrong question. Then someone that can actually answer the question might skip the post because there’s already a bunch of comments under it.

    If you’re going to help, it’s better to actually read through the provided context. Otherwise it’s more likely to just end up being self-gratification.

    It’s kinda like the people who give up right-of-way at stop signs. Sure, it makes that person feel better about themselves, but the confusion just leads to everyone at the stop taking longer to get through the intersection.