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Joined 3 years ago
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Cake day: June 17th, 2023

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    1. Your assumption is completely incorrect.

    it’s that it’s an iteration of an engine that is legendarily janky.

    Pick 1, not both. Fallout 4 was stable. Starfield actually did have fairly few bugs, about on par with most AAA games on release. They’ve gotten a lot better over the years. Again, if you’d actually played any of their games since Skyrim you’d have seen that.

    the GameBryo engine (or whatever they’re calling its latest descendant) can be used to make stuff that’s decent, but the open world RPGs that Bethesda uses it for are a terrible fit for it.

    You have absolutely no fucking clue what you’re talking about. At all.

    Could my notifications on here, for once, not light up with someone picking a fucking fight with me over dumb bullshit?

    Then don’t say dumb bullshit that isn’t even consistent.












  • First off, you clearly haven’t played a Bethesda game since Skyrim. Bethesda has actually been making a ton of improvements to the engine over the years.

    Second, rethink what you said. Do you really think every other engine isn’t continually updating the same engine over the past several decades?

    Unreal Engine 6 is about to release. Do you seriously think that Epic is completely rewriting the engine from scratch for each version?

    Do you really think that Unity is getting a ground-up rewrite every few years? Or GameMaker? Or Godot?

    No developer is going to throw away a giant body of software and start over from scratch if they can help it. It’s absolutely insane. You take what you have, and upgrade it and adapt it for what you need.