• 7 Posts
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Joined 2 years ago
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Cake day: June 17th, 2023

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  • I’m just not a fan of the lemmy “black and white” AI is evil approach.

    Don’t get me wrong, there’s some spaces for AI (LLM’s), but they are significantly more limited than what people are led to believe.

    For example, Tom Scott made a video where he fed in a list of his previous video titles into ChatGPT and asked it to generate >100 new video titles. While a lot of them contained halucinated facts that obviously wouldn’t work, he ended up with about 10 that could have been interesting videos had he decided to make them, and others led him to do research that gave him more ideas for videos. But it only kickstarted the creatice process.

    Another example is modding, particularly Skyrim. Over the past couple of years there’s been a number of dialogue expansion mods coming out to add depths to characters with their original voices without janky voice splicing. While some people like to bemoan the use of AI in these cases and argue that people should use real voice actors, they are conveniently ignoring that very were very few mods filling this niche before ElevenLabs and the ones that did redo voices tended to be controversial (like Serana Dialogue Addon). But much of this problem is driven by the fact that modding is (supposed to be) free and most decent voice actors want to be paid for their work.

    But in terms of commercial ventures, there’s little reason why AI should be involved. AI actively makes coding harder due to errors. You don’t need AI generated placeholder assets, as traditionally you would use boxes and things poorly drawn in MS Paint. Hell, it’s better to use crappy placeholder assets because that forces the dev to make the gameplay actually fun, since the assets aren’t skewing the playtesters’ opinions to be better than they should. And we had decent search for awhile, AI didn’t make it significantly better than it was 5 years ago.

    And with regards to not being willing to spend money, there’s the old saying of “you have to spend money to make money”. It’s an investment, and if you’re not willing to invest, you don’t deserve to make money off the venture. Same philosophy of how employers that are unwilling to pay their employees a living wage should go out of business















  • I don’t want to have to code anything.

    You don’t have to code anything. You just look through the game system browser, pick what you want, and after a few seconds it’s installed.

    We don’t need automation. I want simplicity.

    Then screenshare over Discord while drawing things in MS Paint. It’s simple and it’s not automated, just like you asked




  • Before you go in on a Steam Deck I want to give a head’s up:

    While I like my Steam Deck, it does have limits. If you primarily want to play 2D indie games, it’s absolutely perfect. You get great framerate, and the battery lasts 3-4 hours or sometimes even more.

    But if you want to play 3D games from the last 10-15 years, you’re going to need to compromise. Much of the time you won’t be able to get 60fps, and the battery life drops off quick. And if you want to dock it and run it on your TV you’re still going to have some performance tradeoffs due to the Steam Deck being built for 800p gaming

    If you still have a powerful tower PC but want to play newer 3D games from your living room on a TV, you could run an application called Sunshine on it, allowing you to stream to a Steam Deck via Moonlight at high bitrate (4k 60fps with relatively low latency) and the Steam Deck is good for that because it has more power to encode/decode the stream than most alternatives.

    Or you could wait for the Steam Machine to release. It won’t be as powerful as a PS5, but I’m expecting it to be a good value compared to most PC’s