Err(()).unwrap()

Partisanship is a cancer. Inaction is a choice.

Singular they. Or whatever you like, I won’t take offence.
Proud member of the Banned By Tesseract Club.

  • 13 Posts
  • 1.08K Comments
Joined 3 years ago
cake
Cake day: June 24th, 2023

help-circle


  • Smaller axial lead resistors mark their resistance values using colored bands. Three or four bands grouped together, towards one end of the device, mark the nominal resistance. If there are three bands, the first two represent the tens and ones (A, B). If there are four bands, the first three represent the hundreds, tens, and ones (A, B, C). The final band is the multiplier or magnitude (M).

    For example, the three-band code of yellow-purple-red represents a nominal resistance of 4.7 kiloohms. The first yellow band is 4 × 10, the second purple band is 7, and the third red band is a multiplier of 100: (4 * 10 + 7) * 100 == 47 * 100 == 4700.

    An optional band, painted on the other end of the device, marks the accuracy or tolerance in percents. If there is no such band, assume a tolerance of 20%.









  • That’s valid. The only thing I miss from my previous XBone controller was the ability to use the D-pad with my right thumb, or even the middle of my left thumb to an extent. The asymmetric Xbox layout is supreme.

    I’m pretty sure you can also combine radial menus with mode shifts. Dishonored 2’s default Deck config has a mode shift bound to L1 (which opens the in-game weapon wheel), which temporarily reassigns the left analog sticks as mouse input while the button is pressed. I’m pretty sure the same could be done with Steam Input’s radial menus too.


  • You should give radial menus a try. I use one in Dishonored 2 and a different one in Warframe, both on the left trackpad.

    In Warframe, the entries send keypresses for the eight numpad numbers corresponding to the direction that I press on the trackpad (bottom left is 1, top is 8, etc), which activate some of the hotkeyed gear items. In Dishonored 2, it just sends a number row keypress in order (first entry is 1, second is 2, etc), which switches the active power or weapon.

    In other games, I just use it as a secondary D-pad (usually directional swipe) with a mode shift on one of the back buttons. My ideal setup would be to have an eight-way directional swipe without having to define a radial menu.

    Steam Input is great, I just wish the config app was better.


  • Is it unstable, or resource intensive?

    Yes and yes. Most of the Steam client is implemented, poorly, as a web app running in a web view derived from (I believe) an old version of Chromium. It’s needlessly resource-intensive, even more so than Electron apps. The suite as a whole uses its own libraries in ~/.local/share/Steam/ubuntu12_{32,64} and I’m pretty sure it still depends on some 32-bit-only things. The overlay sometimes causes ridiculous performance issues related to input events (I move the mouse and the game drops to single digit framerates) even if the overlay isn’t active. The Steam Input config utility is poorly designed and horribly implemented.

    Lately it’s also been trying to murder my PC.

    I love Steam as a service, but the client is in an unacceptable state.