

I’d take a confessional booth over an open office floor.
I take my shitposts very seriously.


I’d take a confessional booth over an open office floor.


Realistically, is that a factor for a Microsoft-sized company, though? I’d be shocked if they only had a single layer of redundancy. Whatever they store is probably replicated between high-availability hosts and datacenters several times, to the point where losing an entire RAID array (or whatever media redundancy scheme they use) is just a small inconvenience.


This is not meant for human beings. A creature that needs over 140 TB of storage in a single device can definitely afford to run them in some distributed redundancy scheme with hot swaps and just shred failed units. We know they’re not worried about being wasteful.
“You are absolutely right, ma’am. I understand why my spilling your drink in your lap has caused you some distress, and I truly sympathize with your son’s concussion from the blunt impact caused by my reckless flailing to fix my previous mistake. Please listen to this advertisement while another attendant comes to assist you.”
Hide it in a poem in a leather bound book at the end of a trap-filled dungeon.


Something about child processes, maybe?


The lesson should have been learned when Lawbreakers died: you can’t release a game that is just “good” into a saturated ecosystem and expect it to succeed. When a game has to compete with six others in the same genre, especially deeply enfranchised titles like Apex or Forkknife, it must be exceptional. Highguard falls well short of that. It’s the most average, design-by-committee, risk-averse, trend chasing, white bread, picket fence product I’ve played in a long time. It’s a glass of lukewarm tap water. It’s unsalted butter on toast. And that’s before Keighley and studio management fucked up its marketing.
If a game has to fail in order for some management type to finally engage that lump of tapioca pudding inside their cranium and let the game system designers create a better game, I won’t shed a tear for it. And if this is what the studio made up of alleged “industry veterans” can achieve, I won’t shed a tear for it either. We need better games, not more of them.
Isn’t that the Hillary Clinton wax statue that had to be turned into a pumpkin on short notice?


Dead Space 1 remaster. I categorically refuse to give any money to EA (even before the Saudi buyout), and that’s their only game I’m even remotely interested in that isn’t available through alternative channels.


You spent the better part of the week spewing contrarian nonsense. What are you trying to achieve? Are you farming downvotes?


I’m going to guess (this is speculation) that Shotbolt & co. are sanctimonious, self-serving ambulance chaser dipshits. Wolfire and Epic opened the sluice gate and they wanted a slice of the cake in a different jurisdiction. Whatever payout the “gamers” might ever receive (this is NOT speculation) will amount to literal pennies while the lawyers barristers take home millions.


Absolute hogwash.
I’ve had good experiences with Rustdesk. The client is open-source and the no-cost server components (ID and Relay servers) are self-hostable. The remote server works on X11 and Windows. I use this script to run XFCE+Rustdesk in a headless session:
export SERVERNUM=69
export SCREEN_SIZE='-screen 0 2560x1440x24'
export DISPLAY=":${SERVERNUM}"
export XDG_SESSION_TYPE=x11
xvfb-run --server-num="${SERVERNUM}" --server-args "${SCREEN_SIZE}" startxfce4 & disown
sleep 1
flatpak run com.rustdesk.RustDesk & disown
Sunshine + Moonlight is also a good choice. I have Sunshine installed on a box at home and use Tailscale to connect to it from the Moonlight client. At 1440p 60 FPS it has no visible compression artifacts and responsive enough for gaming.
Even HDR is still “beta” on KDE iirc.
That’s a weird comparison because HDR is never going to happen on X.org (nor probably in the X11 protocol or clients). Wayland is being actively developed and the developers took it from something that can be made to work with some effort and some concessions to something that will reliably work in most cases. The year isn’t 1987 – software isn’t being written by nerds for nerds who can tinker and fix issues or add new features as a patchwork of unmaintainable code.
My home PC, about once a week, or whenever I have to install new software. My work PC, about once a month because the nvidia driver takes fucking ages to update because of DKMS.
As for the servers under my professional care… it depends. Most of the servers that I made run Debian that I update three times a year whenever the downtime is acceptable for the university (spring break, late summer, early december) or if a CVE needs fixing (e.g. xz-utils). One internet-facing server that I inherited still runs Ubuntu 16.04 because some teachers can’t possibly live without some legacy software and will throw a tantrum if upgrading is even mentioned – that one gets zero updates, and I got the dean’s promise in writing that I wouldn’t be held responsible for it.
The big virtualization server still runs ESXi 6 because the university didn’t want to pay for a lifetime license when it was available, doesn’t want to pay for a subscription now, and doesn’t want the downtime required to fully migrate to Proxmox VE. So it gets no updates. Plus it has a bad SSL cert and I need Chromium’s thisisunsafe to bypass the error.
It’s fucking rough out here.


That was the UK.
Wayland has an actual future. It is being actively developed. Issues are being fixed and new features are added at least somewhat frequently. X11 might survive past the heat death of the universe, but it will be a stale, fossilized codebase maintained entirely by a small group of opinionated people.
My work PC has a 3080 and the latest nvidia-dkms in the Arch repo. I haven’t had a single display-related issue for probably a year.
It gets fast-paced and exciting when the boss has An Idea on a Friday afternoon that must be completed before the end of the week.