• 6 Posts
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Joined 3 years ago
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Cake day: July 11th, 2023

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  • Y’know, I haven’t really thought about it, but genesis games are at most 4MB, usually much smaller. Most websites are bigger tbh (AI says the Google landing page is 2MB).

    I was looking a while back at the Sega Channel and thinking about how to reproduce that kind of experience… … My mind is racing faster than I can type and I keep googling things, and I found this. https://github.com/gameyfin/gameyfin Maybe it’s something you could use? Otherwise I feel like the easiest answer is traditional emulators and a public, read only file share. Of course, a friendly user interface would need some work.





  • I have not set it up yet but plan to do so soon. I could imagine a requirement of owning a host name so that you can have a certificate, but I imagine an IP address would work just as well. You will need to open ports on your router according to the documentation; I haven’t looked into reverse proxy options or anything to prevent the firewall changes being necessary.

    But yeah, my understanding is it’s totally doable for “free” (i.e. using your existing infrastructure).










  • Is this for a personal project or something to be distributed?

    If this is a distributed project where reproducibility is important, modifying external dependencies will quickly and greatly complicate things. I think a preferred method would be forking if not doing a pull request, assuming those dependencies are open source. This way you can independently develop on the dependency and source it separately instead of relying on patches