

They spend too much money on the games on DLC, that game has like more than $500 in DLC probably. Its insane.
The Sims 4 is currently up to $1,596.89 with all DLC on Steam.
DCS is up to $4,368.28 with all DLC on Steam (though in fairness, I think that it’s very likely that almost all players are not getting all planes, but rather picking specific ones that they’re interested in playing, and a lot of that is different planes.)















That doesn’t really seem like mutually-exclusive stuff.
You can definitely make video games that incorporate pornography.
Gambling is probably also generally-available, though some locales have pretty restrictive law on online gambling.
I don’t know about crypto, but if “crypto” in this context is effectively “gambling by trying to trade cryptocurrencies”, I’d think that that basically falls into the gambling category.
The article also mentions TikTok. I don’t know how readily you can do that — TikTok is maybe the closest analog to television in the Internet era, and video games are something you actively participate in. It might be possible to introduce categories of mostly-passive video games, where the player has some limited degree of interactivity but is mostly watching what’s going on, and where there aren’t hard real-time demands on their attention. Like, a game that you can viably play while simultaneously eating dinner or something.