

If NTSYNC is the headline feature, the completion of Wine’s WoW64 architecture is the change that will quietly improve everyone’s life going forward. On Windows, WoW64 (Windows 32-bit on Windows 64-bit) is the subsystem that lets 32-bit applications run on 64-bit systems. Wine has been working toward its own implementation of this for years, and Wine 11 marks the point where it’s officially done.
What this means in practice is that you no longer need 32-bit system libraries installed on your 64-bit Linux system to run 32-bit Windows applications. Wine handles the translation internally, using a single unified binary that automatically detects whether it’s dealing with a 32-bit or 64-bit executable. The old days of installing multilib packages, configuring ia32-libs, or fighting with 32-bit dependencies on your 64-bit distro thankfully over.
This might sound like a small quality-of-life improvement, but it’s a massive piece of engineering work. The WoW64 mode now handles OpenGL memory mappings, SCSI pass-through, and even 16-bit application support. Yes, 16-bit! If you’ve got ancient Windows software from the '90s that you need to run for whatever reason, Wine 11 has you covered.
For gaming specifically, this matters because a surprising number of games, especially older ones, are 32-bit executables. Previously, getting these to work often meant wrestling with your distro’s multilib setup, which varied in quality and ease depending on whether you were on Ubuntu, Arch, Fedora, or something else entirely. Now, Wine just handles it for you.
Oh, thank heavens. I remember advising some users here to look for specifically missing 32-bit host Linux library support; I’d run into that problem before.



















I’ve got a substantial existing backlog of owned games and am trying not to just jump on more things until I’ve worked through some of that.
Some things that I’d buy anyway:
If Kenshi 2 comes out anytime soon. My expectation is that that’s years out.
If something like Caves of Qud comes out. I already have some roguelikes to play.
Additional good DLC for some games that I have been playing, like Starfield. The Rimworld DLC has been worthwhile.
If something like Steel Division 2 with Wargame: Red Dragon’s modern setting came out. Steel Division 2 has reasonable game AI and good quality-of-life features, but I personally enjoy the newer setting of Wargame: Red Dragon. WARNO isn’t that — it’s much too fast-paced for me and has less unit variety, feels to me like mostly just directing a constant flood of units. Less of the intricate deck-building that characterized the earlier two titles.
If Fallout 5 came out anytime soon, which I am very confident will not happen.
EDIT: If someone successfully comes out with some game that can be plugged into a local LLM backend — it’ll probably be a game in a new genre, simple ruleset run by the game with its own logic that an LLM is smart enough to reasonably play and generate text description for — I’d be interested in giving that a shot. There are some developers experimenting with that sort of thing, but I don’t think that we’re really there technically. Might not be possible to do this effectively with current LLMs.