Off-and-on trying out an account over at @tal@oleo.cafe due to scraping bots bogging down lemmy.today to the point of near-unusability.

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Joined 3 years ago
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Cake day: October 4th, 2023

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  • So would it be possible for a whole bunch of people to ddos google/other big popular websites ipv4 to ipv6 translation such that their services would still function over ipv6 but make everyone’s day awful if running ipv4. Enough angry customers and pissed off users seems like a very effective way to get isps and mobile service providers to get their act together and start issue sing ipv6 to people.

    Trying to DDoS attack Google’s IPv4 services to get your mobile provider to provide IPv6 support seems kind of…indirect.










  • I’d guess that it’s more that they’re refocusing on AI as a target of their parallel compute people. You need the same parallel compute engineers for both, and there’s more money in AI than in gaming.

    https://www.crn.com/news/components-peripherals/2025/as-intel-creates-new-ai-group-data-center-division-to-refocus-on-cpus-memos

    In memos to Intel employees that were seen by CRN, company leaders indicate that what has been known as the Data Center and AI Group is being split up, with the newly renamed Data Center Group refocusing on CPUs and Sachin Katti taking over responsibilities for data center accelerator chips, like GPUs, in his freshly configured AI and CTO organization.

    Katti Says His Group Is At ‘Center’ Of Intel’s Future

    In his memo to employees, Katti said he will “lead the strategy, definition and execution for our data center accelerator portfolio as well as product positioning and customer engagements” in his new role as chief technology and AI officer.

    The executive, who has been at Intel for more than three years, said his group has absorbed Saurabh Kulkarni, vice president of AI systems design, and the AI systems and GPU product management team. This team was previously a part of the Data Center and AI Group, as Eibschitz noted in her memo.

    Katti said the CTO and AI organization will also take in Anil Rao and the systems architecture and engineering team as well as what is called the Intel Cloud Services team. The latter team was most recently led by Markus Flierl, who launched the Intel Tiber AI Cloud service last year and “has decided to leave Intel to pursue external opportunities,” according to Katti. Katti said he plans to name Flierl’s successor.

    Same thing is happening at Nvidia.

    https://www.cnbc.com/2026/04/18/nvidia-ai-backlash-gamers-geforce-gpu.html

    For its first 30 years, Nvidia wasn’t a household name unless you were a gamer. Now, some of its original fan base feel left behind as artificial intelligence has made the chipmaker the world’s most valuable company.

    “The gaming segment is no longer the driving force of the company. There was one point when it clearly was,” said Stacy Rasgon of Bernstein Research.

    Nvidia popularized the graphics processing units, or GPUs, that enable fast frame rates and rendering that make the best video game play possible.

    When Nvidia released its first GPU in 1999, the GeForce 256, it laid off the majority of workers and approached bankruptcy to make it happen. Gamers snapped up the new type of processor, bringing Nvidia back from the brink.

    Now, with demand for AI soaring, nearly all of Nvidia’s revenue comes from its products that serve that industry, instead of gaming. And as AI chipmaking shrinks the available memory supply, Nvidia has been forced to make tough decisions about priorities.

    I mean, there’s obviously still demand for gaming hardware, and I don’t think that it’s going to go away, but you can’t just instantly magic more chip engineers into existence, so to some extent, they gotta pull people off gaming hardware if they want to do AI hardware quickly.

    EDIT: Honestly, this might not be a terrible time to own existing gaming hardware, since my guess is that, even aside from the memory shortages holding back newer hardware, we’re going to see a slowdown in development of newer stuff, so I’d expect that existing stuff will probably become obsolete more-slowly.






  • For a given user, I suppose that depends largely upon whether what a given end user wants to use character.ai for is copyrighted characters.

    EDIT: I’d also add that copyrighting of characters and settings is something of a pet peeve of mine. Historically, many of our great works, like, say, the collection of literature dealing with Greek mythology or around Robin Hood or that sort of thing relied on many unaffiliated authors being able to write about the same set of characters and in the same settings.

    But most copyright holders don’t permit that. H. P. Lovecraft was something of an exception, which is why you see so much Cthulhu stuff in random places.

    I do think that if you’re Disney, you should have some route to make it clear that you are the original-rights-holder to, say, the Star Wars IP, so that someone else can’t pass off their work as canon as being endorsed by them. You should have some way to distinctly identify yourself, maybe via use of trademark. But I also have grave doubts that we would be unable to fund the creation of fictional works if characters and settings had a fair use exemption, so that a third party was guaranteed the ability to be able to create works in the same fictional universe.


  • Children and young people want spaces for social interaction without adult supervision. They will in any case find other places to interact, and companies will develop new services that do not formally fall under the category of “social media”. The alternatives are not necessarily better.

    I mean, I’ve made the “there are fundamental enforceability issues” point myself, but I suppose that for some politicians, if there’s enough public demand for censorship, it’s easier to just engage in whatever theater is required to show that they’re being responsive to public concerns.